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Avx10v1.Shuffle2x128 Method

Definition

Overloads

Shuffle2x128(Vector256<Double>, Vector256<Double>, Byte)

__m256d _mm256_shuffle_f64x2 (__m256d a, __m256d b, const int imm8)

VSHUFF64x2 ymm1 {k1}{z}, ymm2, ymm3/m256/m64bcst, imm8

Shuffle2x128(Vector256<Int32>, Vector256<Int32>, Byte)

__m256i _mm256_shuffle_i32x4 (__m256i a, __m256i b, const int imm8)

VSHUFI32x4 ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8

Shuffle2x128(Vector256<Int64>, Vector256<Int64>, Byte)

__m256i _mm256_shuffle_i64x2 (__m256i a, __m256i b, const int imm8)

VSHUFI64x2 ymm1 {k1}{z}, ymm2, ymm3/m256/m64bcst, imm8

Shuffle2x128(Vector256<Single>, Vector256<Single>, Byte)

__m256 _mm256_shuffle_f32x4 (__m256 a, __m256 b, const int imm8)

VSHUFF32x4 ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8

Shuffle2x128(Vector256<UInt32>, Vector256<UInt32>, Byte)

__m256i _mm256_shuffle_i32x4 (__m256i a, __m256i b, const int imm8)

VSHUFI32x4 ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8

Shuffle2x128(Vector256<UInt64>, Vector256<UInt64>, Byte)

__m256i _mm256_shuffle_i64x2 (__m256i a, __m256i b, const int imm8)

VSHUFI64x2 ymm1 {k1}{z}, ymm2, ymm3/m256/m64bcst, imm8

Shuffle2x128(Vector256<Double>, Vector256<Double>, Byte)

__m256d _mm256_shuffle_f64x2 (__m256d a, __m256d b, const int imm8)

VSHUFF64x2 ymm1 {k1}{z}, ymm2, ymm3/m256/m64bcst, imm8

public:
 static System::Runtime::Intrinsics::Vector256<double> Shuffle2x128(System::Runtime::Intrinsics::Vector256<double> left, System::Runtime::Intrinsics::Vector256<double> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<double> Shuffle2x128 (System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right, byte control);
static member Shuffle2x128 : System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> * byte -> System.Runtime.Intrinsics.Vector256<double>
Public Shared Function Shuffle2x128 (left As Vector256(Of Double), right As Vector256(Of Double), control As Byte) As Vector256(Of Double)

Parameters

right
Vector256<Double>
control
Byte

Returns

Applies to

Shuffle2x128(Vector256<Int32>, Vector256<Int32>, Byte)

__m256i _mm256_shuffle_i32x4 (__m256i a, __m256i b, const int imm8)

VSHUFI32x4 ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8

public:
 static System::Runtime::Intrinsics::Vector256<int> Shuffle2x128(System::Runtime::Intrinsics::Vector256<int> left, System::Runtime::Intrinsics::Vector256<int> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<int> Shuffle2x128 (System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right, byte control);
static member Shuffle2x128 : System.Runtime.Intrinsics.Vector256<int> * System.Runtime.Intrinsics.Vector256<int> * byte -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function Shuffle2x128 (left As Vector256(Of Integer), right As Vector256(Of Integer), control As Byte) As Vector256(Of Integer)

Parameters

right
Vector256<Int32>
control
Byte

Returns

Applies to

Shuffle2x128(Vector256<Int64>, Vector256<Int64>, Byte)

__m256i _mm256_shuffle_i64x2 (__m256i a, __m256i b, const int imm8)

VSHUFI64x2 ymm1 {k1}{z}, ymm2, ymm3/m256/m64bcst, imm8

public:
 static System::Runtime::Intrinsics::Vector256<long> Shuffle2x128(System::Runtime::Intrinsics::Vector256<long> left, System::Runtime::Intrinsics::Vector256<long> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<long> Shuffle2x128 (System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right, byte control);
static member Shuffle2x128 : System.Runtime.Intrinsics.Vector256<int64> * System.Runtime.Intrinsics.Vector256<int64> * byte -> System.Runtime.Intrinsics.Vector256<int64>
Public Shared Function Shuffle2x128 (left As Vector256(Of Long), right As Vector256(Of Long), control As Byte) As Vector256(Of Long)

Parameters

right
Vector256<Int64>
control
Byte

Returns

Applies to

Shuffle2x128(Vector256<Single>, Vector256<Single>, Byte)

__m256 _mm256_shuffle_f32x4 (__m256 a, __m256 b, const int imm8)

VSHUFF32x4 ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8

public:
 static System::Runtime::Intrinsics::Vector256<float> Shuffle2x128(System::Runtime::Intrinsics::Vector256<float> left, System::Runtime::Intrinsics::Vector256<float> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<float> Shuffle2x128 (System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right, byte control);
static member Shuffle2x128 : System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> * byte -> System.Runtime.Intrinsics.Vector256<single>
Public Shared Function Shuffle2x128 (left As Vector256(Of Single), right As Vector256(Of Single), control As Byte) As Vector256(Of Single)

Parameters

right
Vector256<Single>
control
Byte

Returns

Applies to

Shuffle2x128(Vector256<UInt32>, Vector256<UInt32>, Byte)

__m256i _mm256_shuffle_i32x4 (__m256i a, __m256i b, const int imm8)

VSHUFI32x4 ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt32> Shuffle2x128(System::Runtime::Intrinsics::Vector256<System::UInt32> left, System::Runtime::Intrinsics::Vector256<System::UInt32> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<uint> Shuffle2x128 (System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right, byte control);
static member Shuffle2x128 : System.Runtime.Intrinsics.Vector256<uint32> * System.Runtime.Intrinsics.Vector256<uint32> * byte -> System.Runtime.Intrinsics.Vector256<uint32>
Public Shared Function Shuffle2x128 (left As Vector256(Of UInteger), right As Vector256(Of UInteger), control As Byte) As Vector256(Of UInteger)

Parameters

right
Vector256<UInt32>
control
Byte

Returns

Applies to

Shuffle2x128(Vector256<UInt64>, Vector256<UInt64>, Byte)

__m256i _mm256_shuffle_i64x2 (__m256i a, __m256i b, const int imm8)

VSHUFI64x2 ymm1 {k1}{z}, ymm2, ymm3/m256/m64bcst, imm8

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt64> Shuffle2x128(System::Runtime::Intrinsics::Vector256<System::UInt64> left, System::Runtime::Intrinsics::Vector256<System::UInt64> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<ulong> Shuffle2x128 (System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right, byte control);
static member Shuffle2x128 : System.Runtime.Intrinsics.Vector256<uint64> * System.Runtime.Intrinsics.Vector256<uint64> * byte -> System.Runtime.Intrinsics.Vector256<uint64>
Public Shared Function Shuffle2x128 (left As Vector256(Of ULong), right As Vector256(Of ULong), control As Byte) As Vector256(Of ULong)

Parameters

right
Vector256<UInt64>
control
Byte

Returns

Applies to