Sve.GatherVectorWithByteOffsetFirstFaulting Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
GatherVectorWithByteOffsetFirstFaulting(Vector<Single>, Single*, Vector<Int32>)
public:
static System::Numerics::Vector<float> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<float> mask, float* address, System::Numerics::Vector<int> offsets);
public static System.Numerics.Vector<float> GatherVectorWithByteOffsetFirstFaulting(System.Numerics.Vector<float> mask, float* address, System.Numerics.Vector<int> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<single> * nativeptr<single> * System.Numerics.Vector<int> -> System.Numerics.Vector<single>
Parameters
- address
- Single*
Returns
Applies to
GatherVectorWithByteOffsetFirstFaulting(Vector<UInt64>, UInt64*, Vector<UInt64>)
public:
static System::Numerics::Vector<System::UInt64> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<ulong> GatherVectorWithByteOffsetFirstFaulting(System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<uint64> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<uint64>
Parameters
- address
- UInt64*
Returns
Applies to
GatherVectorWithByteOffsetFirstFaulting(Vector<UInt64>, UInt64*, Vector<Int64>)
public:
static System::Numerics::Vector<System::UInt64> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<ulong> GatherVectorWithByteOffsetFirstFaulting(System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<long> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<uint64> * System.Numerics.Vector<int64> -> System.Numerics.Vector<uint64>
Parameters
- address
- UInt64*
Returns
Applies to
GatherVectorWithByteOffsetFirstFaulting(Vector<UInt32>, UInt32*, Vector<UInt32>)
public:
static System::Numerics::Vector<System::UInt32> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, System::Numerics::Vector<System::UInt32> offsets);
public static System.Numerics.Vector<uint> GatherVectorWithByteOffsetFirstFaulting(System.Numerics.Vector<uint> mask, uint* address, System.Numerics.Vector<uint> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<uint32> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<uint32>
Parameters
- address
- UInt32*
Returns
Applies to
GatherVectorWithByteOffsetFirstFaulting(Vector<UInt32>, UInt32*, Vector<Int32>)
public:
static System::Numerics::Vector<System::UInt32> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, System::Numerics::Vector<int> offsets);
public static System.Numerics.Vector<uint> GatherVectorWithByteOffsetFirstFaulting(System.Numerics.Vector<uint> mask, uint* address, System.Numerics.Vector<int> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<uint32> * System.Numerics.Vector<int> -> System.Numerics.Vector<uint32>
Parameters
- address
- UInt32*
Returns
Applies to
GatherVectorWithByteOffsetFirstFaulting(Vector<Single>, Single*, Vector<UInt32>)
public:
static System::Numerics::Vector<float> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<float> mask, float* address, System::Numerics::Vector<System::UInt32> offsets);
public static System.Numerics.Vector<float> GatherVectorWithByteOffsetFirstFaulting(System.Numerics.Vector<float> mask, float* address, System.Numerics.Vector<uint> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<single> * nativeptr<single> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<single>
Parameters
- address
- Single*
Returns
Applies to
GatherVectorWithByteOffsetFirstFaulting(Vector<Int64>, Int64*, Vector<Int64>)
public:
static System::Numerics::Vector<long> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<long> mask, long* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<long> GatherVectorWithByteOffsetFirstFaulting(System.Numerics.Vector<long> mask, long* address, System.Numerics.Vector<long> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<int64> * nativeptr<int64> * System.Numerics.Vector<int64> -> System.Numerics.Vector<int64>
Parameters
- address
- Int64*
Returns
Applies to
GatherVectorWithByteOffsetFirstFaulting(Vector<Int32>, Int32*, Vector<UInt32>)
public:
static System::Numerics::Vector<int> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<int> mask, int* address, System::Numerics::Vector<System::UInt32> offsets);
public static System.Numerics.Vector<int> GatherVectorWithByteOffsetFirstFaulting(System.Numerics.Vector<int> mask, int* address, System.Numerics.Vector<uint> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<int> * nativeptr<int> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<int>
Parameters
- address
- Int32*
Returns
Applies to
GatherVectorWithByteOffsetFirstFaulting(Vector<Int32>, Int32*, Vector<Int32>)
public:
static System::Numerics::Vector<int> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<int> mask, int* address, System::Numerics::Vector<int> offsets);
public static System.Numerics.Vector<int> GatherVectorWithByteOffsetFirstFaulting(System.Numerics.Vector<int> mask, int* address, System.Numerics.Vector<int> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<int> * nativeptr<int> * System.Numerics.Vector<int> -> System.Numerics.Vector<int>
Parameters
- address
- Int32*
Returns
Applies to
GatherVectorWithByteOffsetFirstFaulting(Vector<Double>, Double*, Vector<UInt64>)
public:
static System::Numerics::Vector<double> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<double> mask, double* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<double> GatherVectorWithByteOffsetFirstFaulting(System.Numerics.Vector<double> mask, double* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<double> * nativeptr<double> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<double>
Parameters
- address
- Double*
Returns
Applies to
GatherVectorWithByteOffsetFirstFaulting(Vector<Double>, Double*, Vector<Int64>)
public:
static System::Numerics::Vector<double> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<double> mask, double* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<double> GatherVectorWithByteOffsetFirstFaulting(System.Numerics.Vector<double> mask, double* address, System.Numerics.Vector<long> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<double> * nativeptr<double> * System.Numerics.Vector<int64> -> System.Numerics.Vector<double>
Parameters
- address
- Double*
Returns
Applies to
GatherVectorWithByteOffsetFirstFaulting(Vector<Int64>, Int64*, Vector<UInt64>)
public:
static System::Numerics::Vector<long> GatherVectorWithByteOffsetFirstFaulting(System::Numerics::Vector<long> mask, long* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<long> GatherVectorWithByteOffsetFirstFaulting(System.Numerics.Vector<long> mask, long* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorWithByteOffsetFirstFaulting : System.Numerics.Vector<int64> * nativeptr<int64> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<int64>
Parameters
- address
- Int64*
Returns
Applies to
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