Matrix.CreateWorld Method (Vector3, Vector3, Vector3, Matrix)
Creates a world matrix with the specified parameters.
Syntax
'Declaration
Public Shared Sub CreateWorld ( _
ref position As Vector3, _
ref forward As Vector3, _
ref up As Vector3, _
out result As Matrix _
)
public static void CreateWorld (
ref Vector3 position,
ref Vector3 forward,
ref Vector3 up,
out Matrix result
)
public:
static void CreateWorld(
ref Vector3 position,
ref Vector3 forward,
ref Vector3 up,
out Matrix result
)
Parameters
- position
Type: Vector3
Position of the object. This value is used in translation operations. - forward
Type: Vector3
Forward direction of the object. - up
Type: Vector3
Upward direction of the object; usually [0, 1, 0]. - result
Type: Matrix
[OutAttribute] The created world matrix.
Remarks
This matrix includes rotation and translation, but not scaling.
Requirements
Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
See Also
Reference
Matrix Structure
CreateScale
Matrix Members
Microsoft.Xna.Framework Namespace
Platforms
Windows Phone