Redigera

Dela via


Control.Invalidate Method

Definition

Invalidates a specific region of the control and causes a paint message to be sent to the control.

Overloads

Invalidate(Region, Boolean)

Invalidates the specified region of the control (adds it to the control's update region, which is the area that will be repainted at the next paint operation), and causes a paint message to be sent to the control. Optionally, invalidates the child controls assigned to the control.

Invalidate(Rectangle, Boolean)

Invalidates the specified region of the control (adds it to the control's update region, which is the area that will be repainted at the next paint operation), and causes a paint message to be sent to the control. Optionally, invalidates the child controls assigned to the control.

Invalidate(Region)

Invalidates the specified region of the control (adds it to the control's update region, which is the area that will be repainted at the next paint operation), and causes a paint message to be sent to the control.

Invalidate(Rectangle)

Invalidates the specified region of the control (adds it to the control's update region, which is the area that will be repainted at the next paint operation), and causes a paint message to be sent to the control.

Invalidate(Boolean)

Invalidates a specific region of the control and causes a paint message to be sent to the control. Optionally, invalidates the child controls assigned to the control.

Invalidate()

Invalidates the entire surface of the control and causes the control to be redrawn.

Invalidate(Region, Boolean)

Source:
Control.cs
Source:
Control.cs
Source:
Control.cs

Invalidates the specified region of the control (adds it to the control's update region, which is the area that will be repainted at the next paint operation), and causes a paint message to be sent to the control. Optionally, invalidates the child controls assigned to the control.

public:
 void Invalidate(System::Drawing::Region ^ region, bool invalidateChildren);
public void Invalidate (System.Drawing.Region region, bool invalidateChildren);
public void Invalidate (System.Drawing.Region? region, bool invalidateChildren);
member this.Invalidate : System.Drawing.Region * bool -> unit
Public Sub Invalidate (region As Region, invalidateChildren As Boolean)

Parameters

region
Region

The Region to invalidate.

invalidateChildren
Boolean

true to invalidate the control's child controls; otherwise, false.

Remarks

Calling the Invalidate method does not force a synchronous paint; to force a synchronous paint, call the Update method after calling the Invalidate method. When this method is called with no parameters, the entire client area is added to the update region.

See also

Applies to

Invalidate(Rectangle, Boolean)

Source:
Control.cs
Source:
Control.cs
Source:
Control.cs

Invalidates the specified region of the control (adds it to the control's update region, which is the area that will be repainted at the next paint operation), and causes a paint message to be sent to the control. Optionally, invalidates the child controls assigned to the control.

public:
 void Invalidate(System::Drawing::Rectangle rc, bool invalidateChildren);
public void Invalidate (System.Drawing.Rectangle rc, bool invalidateChildren);
member this.Invalidate : System.Drawing.Rectangle * bool -> unit
Public Sub Invalidate (rc As Rectangle, invalidateChildren As Boolean)

Parameters

rc
Rectangle

A Rectangle that represents the region to invalidate.

invalidateChildren
Boolean

true to invalidate the control's child controls; otherwise, false.

Remarks

Calling the Invalidate method does not force a synchronous paint; to force a synchronous paint, call the Update method after calling the Invalidate method. When this method is called with no parameters, the entire client area is added to the update region.

See also

Applies to

Invalidate(Region)

Source:
Control.cs
Source:
Control.cs
Source:
Control.cs

Invalidates the specified region of the control (adds it to the control's update region, which is the area that will be repainted at the next paint operation), and causes a paint message to be sent to the control.

public:
 void Invalidate(System::Drawing::Region ^ region);
public void Invalidate (System.Drawing.Region region);
public void Invalidate (System.Drawing.Region? region);
member this.Invalidate : System.Drawing.Region -> unit
Public Sub Invalidate (region As Region)

Parameters

region
Region

The Region to invalidate.

Remarks

Calling the Invalidate method does not force a synchronous paint; to force a synchronous paint, call the Update method after calling the Invalidate method. When this method is called with no parameters, the entire client area is added to the update region.

See also

Applies to

Invalidate(Rectangle)

Source:
Control.cs
Source:
Control.cs
Source:
Control.cs

Invalidates the specified region of the control (adds it to the control's update region, which is the area that will be repainted at the next paint operation), and causes a paint message to be sent to the control.

public:
 void Invalidate(System::Drawing::Rectangle rc);
public void Invalidate (System.Drawing.Rectangle rc);
member this.Invalidate : System.Drawing.Rectangle -> unit
Public Sub Invalidate (rc As Rectangle)

Parameters

rc
Rectangle

A Rectangle that represents the region to invalidate.

Remarks

Calling the Invalidate method does not force a synchronous paint; to force a synchronous paint, call the Update method after calling the Invalidate method. When this method is called with no parameters, the entire client area is added to the update region.

See also

Applies to

Invalidate(Boolean)

Source:
Control.cs
Source:
Control.cs
Source:
Control.cs

Invalidates a specific region of the control and causes a paint message to be sent to the control. Optionally, invalidates the child controls assigned to the control.

public:
 void Invalidate(bool invalidateChildren);
public void Invalidate (bool invalidateChildren);
member this.Invalidate : bool -> unit
Public Sub Invalidate (invalidateChildren As Boolean)

Parameters

invalidateChildren
Boolean

true to invalidate the control's child controls; otherwise, false.

Remarks

Calling the Invalidate method does not force a synchronous paint; to force a synchronous paint, call the Update method after calling the Invalidate method. When this method is called with no parameters, the entire client area is added to the update region.

See also

Applies to

Invalidate()

Source:
Control.cs
Source:
Control.cs
Source:
Control.cs

Invalidates the entire surface of the control and causes the control to be redrawn.

public:
 void Invalidate();
public void Invalidate ();
member this.Invalidate : unit -> unit
Public Sub Invalidate ()

Examples

The following code example enables the user to drag an image or image file onto the form, and have it be displayed at the point on it is dropped. The OnPaint method is overridden to repaint the image each time the form is painted; otherwise the image would only persist until the next repainting. The DragEnter event-handling method determines the type of data being dragged into the form and provides the appropriate feedback. The DragDrop event-handling method displays the image on the form, if an Image can be created from the data. Because the DragEventArgs.X and DragEventArgs.Y values are screen coordinates, the example uses the PointToClient method to convert them to client coordinates.

private:
   Image^ picture;
   Point pictureLocation;

public:
   Form1()
   {
      
      // Enable drag-and-drop operations and
      // add handlers for DragEnter and DragDrop.
      this->AllowDrop = true;
      this->DragDrop += gcnew DragEventHandler( this, &Form1::Form1_DragDrop );
      this->DragEnter += gcnew DragEventHandler( this, &Form1::Form1_DragEnter );
   }

protected:
   virtual void OnPaint( PaintEventArgs^ e ) override
   {
      
      // If there is an image and it has a location,
      // paint it when the Form is repainted.
      Form::OnPaint( e );
      if ( this->picture != nullptr && this->pictureLocation != Point::Empty )
      {
         e->Graphics->DrawImage( this->picture, this->pictureLocation );
      }
   }

private:
   void Form1_DragDrop( Object^ /*sender*/, DragEventArgs^ e )
   {
      
      // Handle FileDrop data.
      if ( e->Data->GetDataPresent( DataFormats::FileDrop ) )
      {
         // Assign the file names to a String* array, in
         // case the user has selected multiple files.
         array<String^>^files = (array<String^>^)e->Data->GetData( DataFormats::FileDrop );
         try
         {
            // Assign the first image to the picture variable.
            this->picture = Image::FromFile( files[ 0 ] );
            
            // Set the picture location equal to the drop point.
            this->pictureLocation = this->PointToClient( Point(e->X,e->Y) );
         }
         catch ( Exception^ ex ) 
         {
            MessageBox::Show( ex->Message );
            return;
         }

      }
      
      // Handle Bitmap data.
      if ( e->Data->GetDataPresent( DataFormats::Bitmap ) )
      {
         try
         {
            // Create an Image and assign it to the picture variable.
            this->picture = dynamic_cast<Image^>(e->Data->GetData( DataFormats::Bitmap ));

            // Set the picture location equal to the drop point.
            this->pictureLocation = this->PointToClient( Point(e->X,e->Y) );
         }
         catch ( Exception^ ex ) 
         {
            MessageBox::Show( ex->Message );
            return;
         }
      }
      
      // Force the form to be redrawn with the image.
      this->Invalidate();
   }

   void Form1_DragEnter( Object^ /*sender*/, DragEventArgs^ e )
   {
      // If the data is a file or a bitmap, display the copy cursor.
      if ( e->Data->GetDataPresent( DataFormats::Bitmap ) || e->Data->GetDataPresent( DataFormats::FileDrop ) )
      {
         e->Effect = DragDropEffects::Copy;
      }
      else
      {
         e->Effect = DragDropEffects::None;
      }
   }
private Image picture;
private Point pictureLocation;

public Form1()
{
   // Enable drag-and-drop operations and 
   // add handlers for DragEnter and DragDrop.
   this.AllowDrop = true;
   this.DragDrop += new DragEventHandler(this.Form1_DragDrop);
   this.DragEnter += new DragEventHandler(this.Form1_DragEnter);
}

protected override void OnPaint(PaintEventArgs e)
{
   // If there is an image and it has a location, 
   // paint it when the Form is repainted.
   base.OnPaint(e);
   if(this.picture != null && this.pictureLocation != Point.Empty)
   {
      e.Graphics.DrawImage(this.picture, this.pictureLocation);
   }
}

private void Form1_DragDrop(object sender, DragEventArgs e)
{
   // Handle FileDrop data.
   if(e.Data.GetDataPresent(DataFormats.FileDrop) )
   {
      // Assign the file names to a string array, in 
      // case the user has selected multiple files.
      string[] files = (string[])e.Data.GetData(DataFormats.FileDrop);
      try
      {
         // Assign the first image to the picture variable.
         this.picture = Image.FromFile(files[0]);
         // Set the picture location equal to the drop point.
         this.pictureLocation = this.PointToClient(new Point(e.X, e.Y) );
      }
      catch(Exception ex)
      {
         MessageBox.Show(ex.Message);
         return;
      }
   }

   // Handle Bitmap data.
   if(e.Data.GetDataPresent(DataFormats.Bitmap) )
   {
      try
      {
         // Create an Image and assign it to the picture variable.
         this.picture = (Image)e.Data.GetData(DataFormats.Bitmap);
         // Set the picture location equal to the drop point.
         this.pictureLocation = this.PointToClient(new Point(e.X, e.Y) );
      }
      catch(Exception ex)
      {
         MessageBox.Show(ex.Message);
         return;
      }
   }
   // Force the form to be redrawn with the image.
   this.Invalidate();
}

private void Form1_DragEnter(object sender, DragEventArgs e)
{
   // If the data is a file or a bitmap, display the copy cursor.
   if (e.Data.GetDataPresent(DataFormats.Bitmap) || 
      e.Data.GetDataPresent(DataFormats.FileDrop) ) 
   {
      e.Effect = DragDropEffects.Copy;
   }
   else
   {
      e.Effect = DragDropEffects.None;
   }
}
Private picture As Image
Private pictureLocation As Point

Public Sub New()
   ' Enable drag-and-drop operations.
   Me.AllowDrop = True
End Sub

Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs)
   MyBase.OnPaint(e)

   ' If there is an image and it has a location, 
   ' paint it when the Form is repainted.
   If (Me.picture IsNot Nothing) And _
     Not (Me.pictureLocation.Equals(Point.Empty)) Then
      e.Graphics.DrawImage(Me.picture, Me.pictureLocation)
   End If
End Sub

Private Sub Form1_DragDrop(ByVal sender As Object, _
  ByVal e As DragEventArgs) Handles MyBase.DragDrop
   ' Handle FileDrop data.
   If e.Data.GetDataPresent(DataFormats.FileDrop) Then
      ' Assign the file names to a string array, in 
      ' case the user has selected multiple files.
      Dim files As String() = CType(e.Data.GetData(DataFormats.FileDrop), String())
      Try
         ' Assign the first image to the 'picture' variable.
         Me.picture = Image.FromFile(files(0))
         ' Set the picture location equal to the drop point.
         Me.pictureLocation = Me.PointToClient(New Point(e.X, e.Y))
      Catch ex As Exception
         MessageBox.Show(ex.Message)
         Return
      End Try
   End If

   ' Handle Bitmap data.
   If e.Data.GetDataPresent(DataFormats.Bitmap) Then
      Try
         ' Create an Image and assign it to the picture variable.
         Me.picture = CType(e.Data.GetData(DataFormats.Bitmap), Image)
         ' Set the picture location equal to the drop point.
         Me.pictureLocation = Me.PointToClient(New Point(e.X, e.Y))
      Catch ex As Exception
         MessageBox.Show(ex.Message)
         Return
      End Try
   End If

   ' Force the form to be redrawn with the image.
   Me.Invalidate()
End Sub

Private Sub Form1_DragEnter(ByVal sender As Object, _
  ByVal e As DragEventArgs) Handles MyBase.DragEnter
   ' If the data is a file or a bitmap, display the copy cursor.
   If e.Data.GetDataPresent(DataFormats.Bitmap) _
      Or e.Data.GetDataPresent(DataFormats.FileDrop) Then
      e.Effect = DragDropEffects.Copy
   Else
      e.Effect = DragDropEffects.None
   End If
End Sub

Remarks

Calling the Invalidate method does not force a synchronous paint; to force a synchronous paint, call the Update method after calling the Invalidate method. When this method is called with no parameters, the entire client area is added to the update region.

See also

Applies to