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Avx10v2 Class

Definition

Important

This API is not CLS-compliant.

public ref class Avx10v2 abstract : System::Runtime::Intrinsics::X86::Avx10v1
[System.CLSCompliant(false)]
public abstract class Avx10v2 : System.Runtime.Intrinsics.X86.Avx10v1
[<System.CLSCompliant(false)>]
type Avx10v2 = class
    inherit Avx10v1
Public MustInherit Class Avx10v2
Inherits Avx10v1
Inheritance
Attributes

Properties

IsSupported

Methods

Add(Vector256<Double>, Vector256<Double>, FloatRoundingMode)
Add(Vector256<Single>, Vector256<Single>, FloatRoundingMode)
ConvertToByteWithSaturationAndZeroExtendToInt32(Vector128<Single>)
ConvertToByteWithSaturationAndZeroExtendToInt32(Vector256<Single>, FloatRoundingMode)
ConvertToByteWithSaturationAndZeroExtendToInt32(Vector256<Single>)
ConvertToByteWithTruncatedSaturationAndZeroExtendToInt32(Vector128<Single>)
ConvertToByteWithTruncatedSaturationAndZeroExtendToInt32(Vector256<Single>)
ConvertToSByteWithSaturationAndZeroExtendToInt32(Vector128<Single>)
ConvertToSByteWithSaturationAndZeroExtendToInt32(Vector256<Single>, FloatRoundingMode)
ConvertToSByteWithSaturationAndZeroExtendToInt32(Vector256<Single>)
ConvertToSByteWithTruncatedSaturationAndZeroExtendToInt32(Vector128<Single>)
ConvertToSByteWithTruncatedSaturationAndZeroExtendToInt32(Vector256<Single>)
ConvertToVector128Int32(Vector256<Double>, FloatRoundingMode)
ConvertToVector128Single(Vector256<Double>, FloatRoundingMode)
ConvertToVector128Single(Vector256<Int64>, FloatRoundingMode)
ConvertToVector128Single(Vector256<UInt64>, FloatRoundingMode)
ConvertToVector128UInt16(Vector128<UInt16>)
ConvertToVector128UInt32(Vector128<UInt32>)
ConvertToVector128UInt32(Vector256<Double>, FloatRoundingMode)
ConvertToVector256Double(Vector256<Int64>, FloatRoundingMode)
ConvertToVector256Double(Vector256<UInt64>, FloatRoundingMode)
ConvertToVector256Int32(Vector256<Single>, FloatRoundingMode)
ConvertToVector256Int64(Vector128<Single>, FloatRoundingMode)
ConvertToVector256Int64(Vector256<Double>, FloatRoundingMode)
ConvertToVector256Single(Vector256<Int32>, FloatRoundingMode)
ConvertToVector256Single(Vector256<UInt32>, FloatRoundingMode)
ConvertToVector256UInt32(Vector256<Single>, FloatRoundingMode)
ConvertToVector256UInt64(Vector128<Single>, FloatRoundingMode)
ConvertToVector256UInt64(Vector256<Double>, FloatRoundingMode)
Divide(Vector256<Double>, Vector256<Double>, FloatRoundingMode)
Divide(Vector256<Single>, Vector256<Single>, FloatRoundingMode)
Equals(Object)

Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetHashCode()

Serves as the default hash function.

(Inherited from Object)
GetType()

Gets the Type of the current instance.

(Inherited from Object)
MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
MinMax(Vector128<Double>, Vector128<Double>, Byte)
MinMax(Vector128<Single>, Vector128<Single>, Byte)
MinMax(Vector256<Double>, Vector256<Double>, Byte)
MinMax(Vector256<Single>, Vector256<Single>, Byte)
MinMaxScalar(Vector128<Double>, Vector128<Double>, Byte)
MinMaxScalar(Vector128<Single>, Vector128<Single>, Byte)
Multiply(Vector256<Double>, Vector256<Double>, FloatRoundingMode)
Multiply(Vector256<Single>, Vector256<Single>, FloatRoundingMode)
Scale(Vector256<Double>, Vector256<Double>, FloatRoundingMode)
Scale(Vector256<Single>, Vector256<Single>, FloatRoundingMode)
Sqrt(Vector256<Double>, FloatRoundingMode)
Sqrt(Vector256<Single>, FloatRoundingMode)
Subtract(Vector256<Double>, Vector256<Double>, FloatRoundingMode)
Subtract(Vector256<Single>, Vector256<Single>, FloatRoundingMode)
ToString()

Returns a string that represents the current object.

(Inherited from Object)

Applies to