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Avx10v2.ConvertToSByteWithSaturationAndZeroExtendToInt32 Method

Definition

Overloads

ConvertToSByteWithSaturationAndZeroExtendToInt32(Vector128<Single>)
ConvertToSByteWithSaturationAndZeroExtendToInt32(Vector256<Single>)
ConvertToSByteWithSaturationAndZeroExtendToInt32(Vector256<Single>, FloatRoundingMode)

ConvertToSByteWithSaturationAndZeroExtendToInt32(Vector128<Single>)

public:
 static System::Runtime::Intrinsics::Vector128<int> ConvertToSByteWithSaturationAndZeroExtendToInt32(System::Runtime::Intrinsics::Vector128<float> value);
public static System.Runtime.Intrinsics.Vector128<int> ConvertToSByteWithSaturationAndZeroExtendToInt32(System.Runtime.Intrinsics.Vector128<float> value);
static member ConvertToSByteWithSaturationAndZeroExtendToInt32 : System.Runtime.Intrinsics.Vector128<single> -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function ConvertToSByteWithSaturationAndZeroExtendToInt32 (value As Vector128(Of Single)) As Vector128(Of Integer)

Parameters

value
Vector128<Single>

Returns

Applies to

ConvertToSByteWithSaturationAndZeroExtendToInt32(Vector256<Single>)

public:
 static System::Runtime::Intrinsics::Vector256<int> ConvertToSByteWithSaturationAndZeroExtendToInt32(System::Runtime::Intrinsics::Vector256<float> value);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToSByteWithSaturationAndZeroExtendToInt32(System.Runtime.Intrinsics.Vector256<float> value);
static member ConvertToSByteWithSaturationAndZeroExtendToInt32 : System.Runtime.Intrinsics.Vector256<single> -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function ConvertToSByteWithSaturationAndZeroExtendToInt32 (value As Vector256(Of Single)) As Vector256(Of Integer)

Parameters

value
Vector256<Single>

Returns

Applies to

ConvertToSByteWithSaturationAndZeroExtendToInt32(Vector256<Single>, FloatRoundingMode)

public:
 static System::Runtime::Intrinsics::Vector256<int> ConvertToSByteWithSaturationAndZeroExtendToInt32(System::Runtime::Intrinsics::Vector256<float> value, System::Runtime::Intrinsics::X86::FloatRoundingMode mode);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToSByteWithSaturationAndZeroExtendToInt32(System.Runtime.Intrinsics.Vector256<float> value, System.Runtime.Intrinsics.X86.FloatRoundingMode mode);
static member ConvertToSByteWithSaturationAndZeroExtendToInt32 : System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.X86.FloatRoundingMode -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function ConvertToSByteWithSaturationAndZeroExtendToInt32 (value As Vector256(Of Single), mode As FloatRoundingMode) As Vector256(Of Integer)

Parameters

value
Vector256<Single>

Returns

Applies to