Sve.LoadVectorFirstFaulting Method
Definition
Important
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Overloads
LoadVectorFirstFaulting(Vector<UInt32>, UInt32*)
public:
static System::Numerics::Vector<System::UInt32> LoadVectorFirstFaulting(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address);
public static System.Numerics.Vector<uint> LoadVectorFirstFaulting (System.Numerics.Vector<uint> mask, uint* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<uint32> -> System.Numerics.Vector<uint32>
Parameters
- address
- UInt32*
Returns
Applies to
LoadVectorFirstFaulting(Vector<UInt16>, UInt16*)
public:
static System::Numerics::Vector<System::UInt16> LoadVectorFirstFaulting(System::Numerics::Vector<System::UInt16> mask, System::UInt16* address);
public static System.Numerics.Vector<ushort> LoadVectorFirstFaulting (System.Numerics.Vector<ushort> mask, ushort* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<uint16> * nativeptr<uint16> -> System.Numerics.Vector<uint16>
Parameters
- address
- UInt16*
Returns
Applies to
LoadVectorFirstFaulting(Vector<Single>, Single*)
public:
static System::Numerics::Vector<float> LoadVectorFirstFaulting(System::Numerics::Vector<float> mask, float* address);
public static System.Numerics.Vector<float> LoadVectorFirstFaulting (System.Numerics.Vector<float> mask, float* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<single> * nativeptr<single> -> System.Numerics.Vector<single>
Parameters
- address
- Single*
Returns
Applies to
LoadVectorFirstFaulting(Vector<SByte>, SByte*)
public:
static System::Numerics::Vector<System::SByte> LoadVectorFirstFaulting(System::Numerics::Vector<System::SByte> mask, System::SByte* address);
public static System.Numerics.Vector<sbyte> LoadVectorFirstFaulting (System.Numerics.Vector<sbyte> mask, sbyte* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<sbyte> * nativeptr<sbyte> -> System.Numerics.Vector<sbyte>
Parameters
- address
- SByte*
Returns
Applies to
LoadVectorFirstFaulting(Vector<UInt64>, UInt64*)
public:
static System::Numerics::Vector<System::UInt64> LoadVectorFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address);
public static System.Numerics.Vector<ulong> LoadVectorFirstFaulting (System.Numerics.Vector<ulong> mask, ulong* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<uint64> -> System.Numerics.Vector<uint64>
Parameters
- address
- UInt64*
Returns
Applies to
LoadVectorFirstFaulting(Vector<Int32>, Int32*)
public:
static System::Numerics::Vector<int> LoadVectorFirstFaulting(System::Numerics::Vector<int> mask, int* address);
public static System.Numerics.Vector<int> LoadVectorFirstFaulting (System.Numerics.Vector<int> mask, int* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<int> * nativeptr<int> -> System.Numerics.Vector<int>
Parameters
- address
- Int32*
Returns
Applies to
LoadVectorFirstFaulting(Vector<Int16>, Int16*)
public:
static System::Numerics::Vector<short> LoadVectorFirstFaulting(System::Numerics::Vector<short> mask, short* address);
public static System.Numerics.Vector<short> LoadVectorFirstFaulting (System.Numerics.Vector<short> mask, short* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<int16> * nativeptr<int16> -> System.Numerics.Vector<int16>
Parameters
- address
- Int16*
Returns
Applies to
LoadVectorFirstFaulting(Vector<Double>, Double*)
public:
static System::Numerics::Vector<double> LoadVectorFirstFaulting(System::Numerics::Vector<double> mask, double* address);
public static System.Numerics.Vector<double> LoadVectorFirstFaulting (System.Numerics.Vector<double> mask, double* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<double> * nativeptr<double> -> System.Numerics.Vector<double>
Parameters
- address
- Double*
Returns
Applies to
LoadVectorFirstFaulting(Vector<Byte>, Byte*)
public:
static System::Numerics::Vector<System::Byte> LoadVectorFirstFaulting(System::Numerics::Vector<System::Byte> mask, System::Byte* address);
public static System.Numerics.Vector<byte> LoadVectorFirstFaulting (System.Numerics.Vector<byte> mask, byte* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<byte> * nativeptr<byte> -> System.Numerics.Vector<byte>
Parameters
- address
- Byte*
Returns
Applies to
LoadVectorFirstFaulting(Vector<Int64>, Int64*)
public:
static System::Numerics::Vector<long> LoadVectorFirstFaulting(System::Numerics::Vector<long> mask, long* address);
public static System.Numerics.Vector<long> LoadVectorFirstFaulting (System.Numerics.Vector<long> mask, long* address);
static member LoadVectorFirstFaulting : System.Numerics.Vector<int64> * nativeptr<int64> -> System.Numerics.Vector<int64>
Parameters
- address
- Int64*
Returns
Applies to
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