Command<T> Constructors
Definition
Important
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Overloads
Command<T>(Action<T>) |
Initializes a new instance of the Command class. |
Command<T>(Action<T>, Func<T,Boolean>) |
Initializes a new instance of the Command class. |
Command<T>(Action<T>)
- Source:
- Command.cs
- Source:
- Command.cs
Initializes a new instance of the Command class.
public:
Command(Action<T> ^ execute);
public Command (Action<T> execute);
new Microsoft.Maui.Controls.Command<'T> : Action<'T> -> Microsoft.Maui.Controls.Command<'T>
Public Sub New (execute As Action(Of T))
Parameters
- execute
- Action<T>
An Action to execute when the Command is executed.
Applies to
Command<T>(Action<T>, Func<T,Boolean>)
- Source:
- Command.cs
- Source:
- Command.cs
Initializes a new instance of the Command class.
public:
Command(Action<T> ^ execute, Func<T, bool> ^ canExecute);
public Command (Action<T> execute, Func<T,bool> canExecute);
new Microsoft.Maui.Controls.Command<'T> : Action<'T> * Func<'T, bool> -> Microsoft.Maui.Controls.Command<'T>
Public Sub New (execute As Action(Of T), canExecute As Func(Of T, Boolean))
Parameters
- execute
- Action<T>
An Action<object> to execute when the Command is executed.
A Func<T,TResult> indicating if the Command can be executed.
Remarks
Whenever the value returned by canExecute has changed, a call to ChangeCanExecute() is required to trigger CanExecuteChanged.