Sve.LoadVectorUInt32ZeroExtendFirstFaulting Method
Definition
Important
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Overloads
LoadVectorUInt32ZeroExtendFirstFaulting(Vector<Int64>, UInt32*) | |
LoadVectorUInt32ZeroExtendFirstFaulting(Vector<UInt64>, UInt32*) |
LoadVectorUInt32ZeroExtendFirstFaulting(Vector<Int64>, UInt32*)
public:
static System::Numerics::Vector<long> LoadVectorUInt32ZeroExtendFirstFaulting(System::Numerics::Vector<long> mask, System::UInt32* address);
public static System.Numerics.Vector<long> LoadVectorUInt32ZeroExtendFirstFaulting(System.Numerics.Vector<long> mask, uint* address);
static member LoadVectorUInt32ZeroExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<uint32> -> System.Numerics.Vector<int64>
Parameters
- address
- UInt32*
Returns
Applies to
LoadVectorUInt32ZeroExtendFirstFaulting(Vector<UInt64>, UInt32*)
public:
static System::Numerics::Vector<System::UInt64> LoadVectorUInt32ZeroExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, System::UInt32* address);
public static System.Numerics.Vector<ulong> LoadVectorUInt32ZeroExtendFirstFaulting(System.Numerics.Vector<ulong> mask, uint* address);
static member LoadVectorUInt32ZeroExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<uint32> -> System.Numerics.Vector<uint64>
Parameters
- address
- UInt32*
Returns
Applies to
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