Sve.LoadVectorInt32SignExtendFirstFaulting Method
Definition
Important
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Overloads
LoadVectorInt32SignExtendFirstFaulting(Vector<Int64>, Int32*) | |
LoadVectorInt32SignExtendFirstFaulting(Vector<UInt64>, Int32*) |
LoadVectorInt32SignExtendFirstFaulting(Vector<Int64>, Int32*)
public:
static System::Numerics::Vector<long> LoadVectorInt32SignExtendFirstFaulting(System::Numerics::Vector<long> mask, int* address);
public static System.Numerics.Vector<long> LoadVectorInt32SignExtendFirstFaulting(System.Numerics.Vector<long> mask, int* address);
static member LoadVectorInt32SignExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<int> -> System.Numerics.Vector<int64>
Parameters
- address
- Int32*
Returns
Applies to
LoadVectorInt32SignExtendFirstFaulting(Vector<UInt64>, Int32*)
public:
static System::Numerics::Vector<System::UInt64> LoadVectorInt32SignExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, int* address);
public static System.Numerics.Vector<ulong> LoadVectorInt32SignExtendFirstFaulting(System.Numerics.Vector<ulong> mask, int* address);
static member LoadVectorInt32SignExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<int> -> System.Numerics.Vector<uint64>
Parameters
- address
- Int32*
Returns
Applies to
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