Sve.GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(Vector<Int64>, Int32*, Vector<Int64>)
public:
static System::Numerics::Vector<long> GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<long> mask, int* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<long> GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(System.Numerics.Vector<long> mask, int* address, System.Numerics.Vector<long> offsets);
static member GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<int> * System.Numerics.Vector<int64> -> System.Numerics.Vector<int64>
Parameters
- address
- Int32*
Returns
Applies to
GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(Vector<Int64>, Int32*, Vector<UInt64>)
public:
static System::Numerics::Vector<long> GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<long> mask, int* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<long> GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(System.Numerics.Vector<long> mask, int* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<int> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<int64>
Parameters
- address
- Int32*
Returns
Applies to
GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(Vector<UInt64>, Int32*, Vector<Int64>)
public:
static System::Numerics::Vector<System::UInt64> GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, int* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<ulong> GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(System.Numerics.Vector<ulong> mask, int* address, System.Numerics.Vector<long> offsets);
static member GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<int> * System.Numerics.Vector<int64> -> System.Numerics.Vector<uint64>
Parameters
- address
- Int32*
Returns
Applies to
GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(Vector<UInt64>, Int32*, Vector<UInt64>)
public:
static System::Numerics::Vector<System::UInt64> GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, int* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<ulong> GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting(System.Numerics.Vector<ulong> mask, int* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorInt32WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<int> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<uint64>
Parameters
- address
- Int32*
Returns
Applies to
Colabore connosco no GitHub
A origem deste conteúdo pode ser encontrada no GitHub, onde também pode criar e rever problemas e pedidos Pull. Para mais informações, consulte o nosso guia do contribuidor.