Sve.GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting Método
Definição
Importante
Algumas informações se referem a produtos de pré-lançamento que podem ser substancialmente modificados antes do lançamento. A Microsoft não oferece garantias, expressas ou implícitas, das informações aqui fornecidas.
Sobrecargas
GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<UInt64>, Int16*, Vector<UInt64>)
public:
static System::Numerics::Vector<System::UInt64> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, short* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<ulong> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System.Numerics.Vector<ulong> mask, short* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<int16> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<uint64>
Parâmetros
- address
- Int16*
Retornos
Aplica-se a
GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<UInt32>, Int16*, Vector<UInt32>)
public:
static System::Numerics::Vector<System::UInt32> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<System::UInt32> mask, short* address, System::Numerics::Vector<System::UInt32> offsets);
public static System.Numerics.Vector<uint> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System.Numerics.Vector<uint> mask, short* address, System.Numerics.Vector<uint> offsets);
static member GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<int16> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<uint32>
Parâmetros
- address
- Int16*
Retornos
Aplica-se a
GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<UInt32>, Int16*, Vector<Int32>)
public:
static System::Numerics::Vector<System::UInt32> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<System::UInt32> mask, short* address, System::Numerics::Vector<int> offsets);
public static System.Numerics.Vector<uint> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System.Numerics.Vector<uint> mask, short* address, System.Numerics.Vector<int> offsets);
static member GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<uint32> * nativeptr<int16> * System.Numerics.Vector<int> -> System.Numerics.Vector<uint32>
Parâmetros
- address
- Int16*
Retornos
Aplica-se a
GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<UInt64>, Int16*, Vector<Int64>)
public:
static System::Numerics::Vector<System::UInt64> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<System::UInt64> mask, short* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<ulong> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System.Numerics.Vector<ulong> mask, short* address, System.Numerics.Vector<long> offsets);
static member GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<uint64> * nativeptr<int16> * System.Numerics.Vector<int64> -> System.Numerics.Vector<uint64>
Parâmetros
- address
- Int16*
Retornos
Aplica-se a
GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<Int64>, Int16*, Vector<Int64>)
public:
static System::Numerics::Vector<long> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<long> mask, short* address, System::Numerics::Vector<long> offsets);
public static System.Numerics.Vector<long> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System.Numerics.Vector<long> mask, short* address, System.Numerics.Vector<long> offsets);
static member GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<int16> * System.Numerics.Vector<int64> -> System.Numerics.Vector<int64>
Parâmetros
- address
- Int16*
Retornos
Aplica-se a
GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<Int32>, Int16*, Vector<UInt32>)
public:
static System::Numerics::Vector<int> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<int> mask, short* address, System::Numerics::Vector<System::UInt32> offsets);
public static System.Numerics.Vector<int> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System.Numerics.Vector<int> mask, short* address, System.Numerics.Vector<uint> offsets);
static member GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<int> * nativeptr<int16> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<int>
Parâmetros
- address
- Int16*
Retornos
Aplica-se a
GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<Int32>, Int16*, Vector<Int32>)
public:
static System::Numerics::Vector<int> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<int> mask, short* address, System::Numerics::Vector<int> offsets);
public static System.Numerics.Vector<int> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System.Numerics.Vector<int> mask, short* address, System.Numerics.Vector<int> offsets);
static member GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<int> * nativeptr<int16> * System.Numerics.Vector<int> -> System.Numerics.Vector<int>
Parâmetros
- address
- Int16*
Retornos
Aplica-se a
GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(Vector<Int64>, Int16*, Vector<UInt64>)
public:
static System::Numerics::Vector<long> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System::Numerics::Vector<long> mask, short* address, System::Numerics::Vector<System::UInt64> offsets);
public static System.Numerics.Vector<long> GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting(System.Numerics.Vector<long> mask, short* address, System.Numerics.Vector<ulong> offsets);
static member GatherVectorInt16WithByteOffsetsSignExtendFirstFaulting : System.Numerics.Vector<int64> * nativeptr<int16> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<int64>
Parâmetros
- address
- Int16*
Retornos
Aplica-se a
Colabore connosco no GitHub
A origem deste conteúdo pode ser encontrada no GitHub, onde também pode criar e rever problemas e pedidos Pull. Para mais informações, consulte o nosso guia do contribuidor.