GL.GetActiveUniforms Método
Definição
Importante
Algumas informações se referem a produtos de pré-lançamento que podem ser substancialmente modificados antes do lançamento. A Microsoft não oferece garantias, expressas ou implícitas, das informações aqui fornecidas.
Sobrecargas
GetActiveUniforms(UInt32, Int32, UInt32, All, Int32)
Cuidado
Use the overload with strongly typed enumerations
Importante
Esta API não está em conformidade com CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (uint program, int uniformCount, out uint uniformIndices, OpenTK.Graphics.ES30.All pname, out int params);
static member GetActiveUniforms : uint32 * int * * OpenTK.Graphics.ES30.All * -> unit
Parâmetros
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32
- pname
- All
- params
- Int32
- Atributos
Aplica-se a
GetActiveUniforms(UInt32, Int32, UInt32[], All, Int32[])
Cuidado
Use the overload with strongly typed enumerations
Importante
Esta API não está em conformidade com CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (uint program, int uniformCount, uint[] uniformIndices, OpenTK.Graphics.ES30.All pname, int[] params);
static member GetActiveUniforms : uint32 * int * uint32[] * OpenTK.Graphics.ES30.All * int[] -> unit
Parâmetros
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32[]
- pname
- All
- params
- Int32[]
- Atributos
Aplica-se a
GetActiveUniforms(UInt32, Int32, UInt32*, All, Int32*)
Cuidado
Use the overload with strongly typed enumerations
Importante
Esta API não está em conformidade com CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (uint program, int uniformCount, uint* uniformIndices, OpenTK.Graphics.ES30.All pname, int* params);
static member GetActiveUniforms : uint32 * int * nativeptr<uint32> * OpenTK.Graphics.ES30.All * nativeptr<int> -> unit
Parâmetros
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32*
- pname
- All
- params
- Int32*
- Atributos
Aplica-se a
GetActiveUniforms(UInt32, Int32, UInt32*, ActiveUniformParameter, Int32*)
Importante
Esta API não está em conformidade com CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (uint program, int uniformCount, uint* uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int* params);
static member GetActiveUniforms : uint32 * int * nativeptr<uint32> * OpenTK.Graphics.ES30.ActiveUniformParameter * nativeptr<int> -> unit
Parâmetros
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32*
- pname
- ActiveUniformParameter
- params
- Int32*
- Atributos
Aplica-se a
GetActiveUniforms(UInt32, Int32, UInt32, ActiveUniformParameter, Int32)
Importante
Esta API não está em conformidade com CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (uint program, int uniformCount, out uint uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, out int params);
static member GetActiveUniforms : uint32 * int * * OpenTK.Graphics.ES30.ActiveUniformParameter * -> unit
Parâmetros
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32
- pname
- ActiveUniformParameter
- params
- Int32
- Atributos
Aplica-se a
GetActiveUniforms(UInt32, Int32, UInt32[], ActiveUniformParameter, Int32[])
Importante
Esta API não está em conformidade com CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (uint program, int uniformCount, uint[] uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int[] params);
static member GetActiveUniforms : uint32 * int * uint32[] * OpenTK.Graphics.ES30.ActiveUniformParameter * int[] -> unit
Parâmetros
- program
- UInt32
- uniformCount
- Int32
- uniformIndices
- UInt32[]
- pname
- ActiveUniformParameter
- params
- Int32[]
- Atributos
Aplica-se a
GetActiveUniforms(Int32, Int32, Int32[], ActiveUniformParameter, Int32[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
public static void GetActiveUniforms (int program, int uniformCount, int[] uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int[] params);
static member GetActiveUniforms : int * int * int[] * OpenTK.Graphics.ES30.ActiveUniformParameter * int[] -> unit
Parâmetros
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32[]
- pname
- ActiveUniformParameter
- params
- Int32[]
- Atributos
Aplica-se a
GetActiveUniforms(Int32, Int32, Int32*, All, Int32*)
Cuidado
Use the overload with strongly typed enumerations
Importante
Esta API não está em conformidade com CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (int program, int uniformCount, int* uniformIndices, OpenTK.Graphics.ES30.All pname, int* params);
static member GetActiveUniforms : int * int * nativeptr<int> * OpenTK.Graphics.ES30.All * nativeptr<int> -> unit
Parâmetros
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32*
- pname
- All
- params
- Int32*
- Atributos
Aplica-se a
GetActiveUniforms(Int32, Int32, Int32*, ActiveUniformParameter, Int32*)
Importante
Esta API não está em conformidade com CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniforms (int program, int uniformCount, int* uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, int* params);
static member GetActiveUniforms : int * int * nativeptr<int> * OpenTK.Graphics.ES30.ActiveUniformParameter * nativeptr<int> -> unit
Parâmetros
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32*
- pname
- ActiveUniformParameter
- params
- Int32*
- Atributos
Aplica-se a
GetActiveUniforms(Int32, Int32, Int32, All, Int32)
Cuidado
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (int program, int uniformCount, out int uniformIndices, OpenTK.Graphics.ES30.All pname, out int params);
static member GetActiveUniforms : int * int * * OpenTK.Graphics.ES30.All * -> unit
Parâmetros
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32
- pname
- All
- params
- Int32
- Atributos
Aplica-se a
GetActiveUniforms(Int32, Int32, Int32[], All, Int32[])
Cuidado
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniforms (int program, int uniformCount, int[] uniformIndices, OpenTK.Graphics.ES30.All pname, int[] params);
static member GetActiveUniforms : int * int * int[] * OpenTK.Graphics.ES30.All * int[] -> unit
Parâmetros
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32[]
- pname
- All
- params
- Int32[]
- Atributos
Aplica-se a
GetActiveUniforms(Int32, Int32, Int32, ActiveUniformParameter, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformsiv", Version="3.0")]
public static void GetActiveUniforms (int program, int uniformCount, out int uniformIndices, OpenTK.Graphics.ES30.ActiveUniformParameter pname, out int params);
static member GetActiveUniforms : int * int * * OpenTK.Graphics.ES30.ActiveUniformParameter * -> unit
Parâmetros
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32
- pname
- ActiveUniformParameter
- params
- Int32
- Atributos