Editar

Partilhar via


RectangleLineDataProvider.GetPointInternal Method

Definition

Overloads

GetPointInternal(Int32)

Get a point based on point index Point index will be pre-clamped

GetPointInternal(Single)

When we get interpolated points we subdivide the square so our sampling has more to work with

GetPointInternal(Int32)

Get a point based on point index Point index will be pre-clamped

protected:
 override UnityEngine::Vector3 GetPointInternal(int pointIndex);
protected override UnityEngine.Vector3 GetPointInternal (int pointIndex);
override this.GetPointInternal : int -> UnityEngine.Vector3
Protected Overrides Function GetPointInternal (pointIndex As Integer) As Vector3

Parameters

pointIndex
Int32

Returns

UnityEngine.Vector3

Applies to

GetPointInternal(Single)

When we get interpolated points we subdivide the square so our sampling has more to work with

protected:
 override UnityEngine::Vector3 GetPointInternal(float normalizedDistance);
protected override UnityEngine.Vector3 GetPointInternal (float normalizedDistance);
override this.GetPointInternal : single -> UnityEngine.Vector3
Protected Overrides Function GetPointInternal (normalizedDistance As Single) As Vector3

Parameters

normalizedDistance
Single

Returns

UnityEngine.Vector3

Applies to