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BaseMixedRealityLineDataProvider.GetRotation Method

Definition

Overloads

GetRotation(Int32, LineRotationMode)

Gets the rotation of a point along the line at the specified index

GetRotation(Single, LineRotationMode)

Gets the rotation of a point along the line at the specified length

GetRotation(Int32, LineRotationMode)

Gets the rotation of a point along the line at the specified index

public UnityEngine.Quaternion GetRotation (int pointIndex, Microsoft.MixedReality.Toolkit.LineRotationMode lineRotationMode = Microsoft.MixedReality.Toolkit.LineRotationMode.None);
member this.GetRotation : int * Microsoft.MixedReality.Toolkit.LineRotationMode -> UnityEngine.Quaternion
Public Function GetRotation (pointIndex As Integer, Optional lineRotationMode As LineRotationMode = Microsoft.MixedReality.Toolkit.LineRotationMode.None) As Quaternion

Parameters

pointIndex
Int32
lineRotationMode
LineRotationMode

Returns

UnityEngine.Quaternion

Applies to

GetRotation(Single, LineRotationMode)

Gets the rotation of a point along the line at the specified length

public UnityEngine.Quaternion GetRotation (float normalizedLength, Microsoft.MixedReality.Toolkit.LineRotationMode lineRotationMode = Microsoft.MixedReality.Toolkit.LineRotationMode.None);
member this.GetRotation : single * Microsoft.MixedReality.Toolkit.LineRotationMode -> UnityEngine.Quaternion
Public Function GetRotation (normalizedLength As Single, Optional lineRotationMode As LineRotationMode = Microsoft.MixedReality.Toolkit.LineRotationMode.None) As Quaternion

Parameters

normalizedLength
Single
lineRotationMode
LineRotationMode

Returns

UnityEngine.Quaternion

Applies to