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Tom Miller's Blog

The Ramblings of Miller. These postings are provided "AS IS" with no warranties, and confer no rights.

Time flies when a house is being built..

While in reality it's only been a few months since I first mentioned I was having a new house built,...

Author: Tom Miller - MS Date: 05/24/2004

Hey, it is difficult to write a book?

Ever since I published my first book, this question seems to come up a lot. In all honesty, I asked...

Author: Tom Miller - MS Date: 05/23/2004

I've been scooped!

David has posted some information about the stuff I've been working on recently.. Now.. I wonder how...

Author: Tom Miller - MS Date: 05/20/2004

So you say that startup time is slow?

One of the first things that people may notice when they're running managed applications is that the...

Author: Tom Miller - MS Date: 05/04/2004

Shows you how much I pay attention..

It wasn't until I saw a comment from someone on one of my earlier posts that I realized my second...

Author: Tom Miller - MS Date: 04/29/2004

Managed DirectX - Have you used it?

So I asked before what types of features you would like to see in Managed DirectX (and the feedback...

Author: Tom Miller - MS Date: 04/12/2004

Post show ramblings after the Game Developers Conference...

All in all i think it was a really good show this year. I met with lots of interesting people doing...

Author: Tom Miller - MS Date: 03/27/2004

Game Developers Conference...

So next week is the Game Developers Conference which is always an exciting time around here. The...

Author: Tom Miller - MS Date: 03/17/2004

Books, Books, and more Books..

For me personally, it's great to see a number of books coming out using Managed DirectX (even if I...

Author: Tom Miller - MS Date: 02/19/2004

Test Driven Development...

Recently during the 'first official meeting of the Managed DirectX fanclub' (as Dave called it),...

Author: Tom Miller - MS Date: 02/15/2004

To shader or not to shader, that is the question...

So i'm finishing up my second book (an introduction to 3d game development), which is intended to be...

Author: Tom Miller - MS Date: 02/14/2004

Wow, the feedback has been awesome..

I love it when you see people excited and they are giving the feedback, and the feedback that's been...

Author: Tom Miller - MS Date: 02/07/2004

What would stop you from using Managed DirectX?

This is a question that is interesting in more ways than one. One of the more common answers to this...

Author: Tom Miller - MS Date: 02/05/2004

A new blog area on MSDN!

Now maybe i'll get the time to blog more often! =)

Author: Tom Miller - MS Date: 01/09/2004

The speed of Managed DirectX

It seems that at least once a week i'm answering questions directly regarding the performance of...

Author: Tom Miller - MS Date: 12/23/2003

XBox Live

Given my job in the DirectX team, it's probably a safe bet that people already realize i would be...

Author: Tom Miller - MS Date: 12/12/2003

The joy of house buying..

We bought our first house almost five years ago, so i've had the pleasure of completely ignoring the...

Author: Tom Miller - MS Date: 11/24/2003

The Render Loop Revisited

Wow.  I wouldn't have thought that my blog on the render loop and doevents would spark as much...

Author: Tom Miller - MS Date: 11/24/2003

The downside of using the events

Managed DirectX has plenty of events that it captures, and fires in a normal application. ...

Author: Tom Miller - MS Date: 11/14/2003

Matrix: Revolutions..

So we saw Matrix Revolutions yesterday, and if i had to sum it up in one word, it would probably be...

Author: Tom Miller - MS Date: 11/07/2003

The .NET Show

Oh yeah!  I'm on the .NET Show this month with Brian Benincasa.  As of this writing, our...

Author: Tom Miller - MS Date: 11/07/2003

The Render Loop

If you've seen the SDK samples for C# or VB.NET, and have looked much at the graphics samples you...

Author: Tom Miller - MS Date: 11/07/2003

Managed DirectX Graphics And Game Programming Kickstart

In a bit of a shameless plug, i'd like to point out that my book on Managed DirectX is available...

Author: Tom Miller - MS Date: 11/06/2003

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