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Post show ramblings after the Game Developers Conference...

All in all i think it was a really good show this year.  I met with lots of interesting people doing lots of interesting projects.  I also heard ramblings that the show next year might be in San Francisco rather than San Jose.  It was awfully crowded, so maybe a change of venue might be in order, but really i don't know if it's going to happen or not..

The expo itself was decently sized this year with lots of good booths.  Renderware had a large booth once again, but it seemed a little more enclosed this time, so i didn't actually go in there.  Nokia's N-Gage booth (which was huge and popular last year) was smaller and much less popular this year..  Part of that probably has to do with it's sub-prime location this year compared to last year, part, but not all..  ATI and nVidia's booths both had interesting presentations happening throughout the day, and the AMD64 booth was quite popular as well.  The Intel booth was huge as always, and they once again had the 'contests' where 6 people would play an online game for 5 minutes, and the winner would get the game (this year the game was 'Call of Duty')..  I played once and came in third place (i sucked), but did get a stuffed intel bunny-man doll.

My talk seemed to be received very well too.  I covered most of the basic areas for managed code in gaming, showed some demos, failed in showing other demos (doh!), and got some good questions..  One demo in particular really stood out for the crowd and i was asked many questions on that one after the talk and throughout the show.  It'll be released in an upcoming DirectX SDK Update..

I loved the award shows Wednesday night, we announced XNA, and i think it was an all around great show.

Comments

  • Anonymous
    March 27, 2004
    On XNA just say that there is going to be a Managed Tools part to it also. I am hoping that XBOX 2 has a managed componet to it also. One can always hope.

  • Anonymous
    March 27, 2004
    I think we're all wondering the same thing as Douglas. How much of XNA is managed or at least wrapped like managed DX?
  • Anonymous
    March 27, 2004
    Naturally I can't comment on future plans (particularly for XBox), but rest assured the issue has been raised.
  • Anonymous
    March 27, 2004
    Drew BTW have missed your posts:)

    And thanks Tom.

  • Anonymous
    March 29, 2004
    Is your show or examples anywhere on
    the web available ?
  • Anonymous
    May 29, 2009
    PingBack from http://paidsurveyshub.info/story.php?title=tom-miller-s-blog-post-show-ramblings-after-the-game-developers