LampArray.AvailabilityChanged Evento
Definição
Importante
Algumas informações se referem a produtos de pré-lançamento que podem ser substancialmente modificados antes do lançamento. A Microsoft não oferece garantias, expressas ou implícitas, das informações aqui fornecidas.
É gerado quando o valor de IsAvailable é alterado; o que pode acontecer quando o usuário altera o acesso do sistema ao dispositivo por meio das configurações do dispositivo.
Os parâmetros do manipulador de eventos são o remetente LampArray cuja propriedade foi alterada e um Object (que é sempre nulo).
// Register
event_token AvailabilityChanged(TypedEventHandler<LampArray, IInspectable const&> const& handler) const;
// Revoke with event_token
void AvailabilityChanged(event_token const* cookie) const;
// Revoke with event_revoker
LampArray::AvailabilityChanged_revoker AvailabilityChanged(auto_revoke_t, TypedEventHandler<LampArray, IInspectable const&> const& handler) const;
/// [Windows.Foundation.Metadata.Experimental]
/// [add: Windows.Foundation.Metadata.Experimental]
/// [remove: Windows.Foundation.Metadata.Experimental]
// Register
event_token AvailabilityChanged(TypedEventHandler<LampArray, IInspectable const&> const& handler) const;
// Revoke with event_token
void AvailabilityChanged(event_token const* cookie) const;
// Revoke with event_revoker
LampArray::AvailabilityChanged_revoker AvailabilityChanged(auto_revoke_t, TypedEventHandler<LampArray, IInspectable const&> const& handler) const;
public event TypedEventHandler<LampArray,object> AvailabilityChanged;
[Windows.Foundation.Metadata.Experimental]
[add: Windows.Foundation.Metadata.Experimental]
[remove: Windows.Foundation.Metadata.Experimental]
public event TypedEventHandler<LampArray,object> AvailabilityChanged;
function onAvailabilityChanged(eventArgs) { /* Your code */ }
lampArray.addEventListener("availabilitychanged", onAvailabilityChanged);
lampArray.removeEventListener("availabilitychanged", onAvailabilityChanged);
- or -
lampArray.onavailabilitychanged = onAvailabilityChanged;
Public Custom Event AvailabilityChanged As TypedEventHandler(Of LampArray, Object)
Tipo de evento
TypedEventHandler<LampArray,IInspectable>
- Atributos
Requisitos do Windows
Família de dispositivos |
Windows 11 Insider Preview (introduzida na 10.0.23504.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduzida na v15.0)
|
Exemplos
Demonstra como controlar a iluminação RGB de dispositivos periféricos usando as APIs Windows.Devices.Lights e Windows.Devices.Lights.Effects .
Demonstra como extrair uma única cor representativa de uma tela de desktop e usá-la para iluminar lâmpadas LED em um dispositivo RGB conectado.
Exemplo de evento AvailabilityChanged
O exemplo a seguir mostra como configurar um manipulador para um AvailabilityChanged evento. Observe como o código verifica primeiro se a IsAvailable propriedade está disponível antes de declarar o manipulador.
using System;
using System.Collections.Generic;
using Windows.Devices.Enumeration;
using Windows.Devices.Lights;
namespace Sample
{
class LampArrayHelper
{
private readonly DeviceWatcher watcher;
private readonly Dictionary<string, LampArray> lampArrays;
private readonly Dictionary<string, LampArrayEffectPlaylist> playlists;
public LampArraySample()
{
lampArrays = new Dictionary<string, LampArray>();
playlists = new Dictionary<string, LampArrayEffectPlaylist>();
watcher = DeviceInformation.CreateWatcher(LampArray.GetDeviceSelector());
watcher.Added += Watcher_Added;
watcher.Removed += Watcher_Removed;
watcher.Start();
}
private void DoEffectSetup(LampArray device)
{
Console.WriteLine("Starting effect playlist...");
var indices = Enumerable.Range(0, device.LampCount).ToArray();
var effect = new LampArraySolidEffect(device, indices)
{
Color = Colors.Red,
CompletionBehavior = LampArrayEffectCompletionBehavior.KeepState,
Duration = TimeSpan.FromMilliseconds(3000)
};
var effect2 = new LampArraySolidEffect(device, indices)
{
Color = Colors.Blue,
CompletionBehavior = LampArrayEffectCompletionBehavior.KeepState,
Duration = TimeSpan.FromMilliseconds(3000)
};
var playlist = new LampArrayEffectPlaylist();
playlist.Append(effect);
playlist.Append(effect2);
playlist.Start();
lock (playlists)
{
playlists.Add(device.DeviceId, playlist);
}
}
private async void Watcher_Added(DeviceWatcher sender, DeviceInformation args)
{
var lampArray = await LampArray.FromIdAsync(args.Id);
lock (lampArrays)
{
lampArrays[args.Id] = lampArray;
}
if (lampArray.LampArrayKind == LampArrayKind.Headset)
{
Console.WriteLine("Headset LampArray attached: " + lampArray.DeviceId);
}
if (ApiInformation.IsPropertyPresent("Windows.Devices.Lights.LampArray", "IsAvailable"))
{
if (lampArray.IsAvailable)
{
DoEffectSetup(lampArray);
}
lampArray.AvailabilityChanged += LampArray_AvailabilityChanged;
}
else
{
DoEffectSetup(lampArray);
}
}
private void Watcher_Removed(DeviceWatcher sender, DeviceInformationUpdate args)
{
lock (lampArrays)
{
lampArrays.Remove(args.Id);
}
lock (playlists)
{
if (playlists.ContainsKey(args.Id))
{
playlists[args.Id].Stop();
playlists.Remove(args.Id);
}
}
}
private void LampArray_AvailabilityChanged(LampArray sender, object args)
{
if (sender.IsAvailable)
{
Console.WriteLine("Device available: " + sender.DeviceId);
DoEffectSetup(sender);
}
else
{
Console.WriteLine("Device unavailable: " + sender.DeviceId);
lock (playlists)
{
if (playlists.ContainsKey(sender.DeviceId))
{
playlists[sender.DeviceId].Stop();
playlists.Remove(sender.DeviceId);
}
}
}
}
}
}
#include <windows.h>
#include <algorithm>
#include <memory>
#include <numeric>
#include <vector>
#include <map>
#include <wil/resource.h>
#include <winrt/base.h>
#include <winrt/windows.devices.lights.h>
#include <winrt/windows.devices.lights.effects.h>
#include <winrt/windows.devices.enumeration.h>
#include <winrt/windows.foundation.h>
#include <winrt/windows.foundation.metadata.h>
#include <winrt/windows.ui.h>
namespace winrt
{
using namespace winrt::Windows::Devices::Enumeration;
using namespace winrt::Windows::Devices::Lights;
using namespace winrt::Windows::Devices::Lights::Effects;
using namespace winrt::Windows::Foundation;
using namespace winrt::Windows::Foundation::Metadata;
using namespace winrt::Windows::UI;
}
wil::srwlock lampArraysLock;
std::shared_ptr<std::map<winrt::hstring, winrt::LampArray>> lampArrays;
wil::srwlock playlistsLock;
std::shared_ptr<std::map<winrt::hstring, winrt::LampArrayEffectPlaylist>> playlists;
void DoEffectSetup(winrt::LampArray device)
{
wprintf(L"Starting effect playlist...\n");
std::vector<int32_t> indices(device.LampCount());
std::iota(indices.begin(), indices.end(), 0);
auto effect = winrt::LampArraySolidEffect(device, indices);
effect.Color(winrt::Colors::Red());
effect.CompletionBehavior(winrt::LampArrayEffectCompletionBehavior::KeepState);
effect.Duration(std::chrono::milliseconds(3000));
auto effect2 = winrt::LampArraySolidEffect(device, indices);
effect2.Color(winrt::Colors::Blue());
effect2.CompletionBehavior(winrt::LampArrayEffectCompletionBehavior::KeepState);
effect2.Duration(std::chrono::milliseconds(3000));
auto playlist = winrt::LampArrayEffectPlaylist();
playlist.RepetitionMode(winrt::LampArrayRepetitionMode::Forever);
playlist.Append(effect);
playlist.Append(effect2);
playlist.Start();
auto lock = playlistsLock.lock_exclusive();
playlists->emplace(std::make_pair(device.DeviceId(), playlist));
}
int __cdecl main()
{
lampArrays = std::make_shared<std::map<winrt::hstring, winrt::LampArray>>();
playlists = std::make_shared<std::map<winrt::hstring, winrt::LampArrayEffectPlaylist>>();
auto deviceWatcher = winrt::DeviceInformation::CreateWatcher(winrt::LampArray::GetDeviceSelector());
auto deviceAddedRevoker = deviceWatcher.Added(winrt::auto_revoke, [](winrt::DeviceWatcher, winrt::DeviceInformation info)
{
auto deviceId = info.Id();
auto lampArray = winrt::LampArray::FromIdAsync(deviceId).get();
if (lampArray)
{
wprintf(L"LampArray %s added\n", deviceId.c_str());
{
auto lock = lampArraysLock.lock_exclusive();
lampArrays->emplace(std::make_pair(deviceId, lampArray));
}
if (winrt::ApiInformation::IsPropertyPresent(L"Windows.Devices.Lights.LampArray", L"IsAvailable"))
{
if (lampArray.IsAvailable())
{
DoEffectSetup(lampArray);
}
lampArray.AvailabilityChanged([](winrt::LampArray device, winrt::IInspectable)
{
if (device.IsAvailable())
{
wprintf(L"Device available: %s\n", device.DeviceId().c_str());
DoEffectSetup(device);
}
else
{
wprintf(L"Device unavailable: %s\n", device.DeviceId().c_str());
auto lock = playlistsLock.lock_exclusive();
auto entry = playlists->find(device.DeviceId());
if (entry != playlists->end())
{
entry->second.Stop();
playlists->erase(entry);
}
}
});
}
else
{
DoEffectSetup(lampArray);
}
}
});
auto deviceRemovedRevoker = deviceWatcher.Removed(winrt::auto_revoke, [](winrt::DeviceWatcher, winrt::DeviceInformationUpdate info)
{
auto deviceId = info.Id();
{
auto lock = lampArraysLock.lock_exclusive();
lampArrays->erase(deviceId);
}
{
auto lock = playlistsLock.lock_exclusive();
auto entry = playlists->find(deviceId);
if (entry != playlists->end())
{
entry->second.Stop();
playlists->erase(entry);
}
}
wprintf(L"LampArray %s removed\n", deviceId.c_str());
});
deviceWatcher.Start();
wprintf(L"Press any key to exit\n");
getchar();
deviceWatcher.Stop();
return 0;
}
Comentários
Os aplicativos em primeiro plano e em segundo plano ("ambiente") podem receber e lidar com esse evento.
Para usar esse evento, você deve declarar o AppExtension "com.microsoft.windows.lighting" no manifesto do aplicativo. Para obter detalhes sobre como fazer isso, consulte Criar e hospedar uma extensão de aplicativo.
<Extensions>
<uap3:Extension Category="windows.appExtension">
<uap3:AppExtension Name="com.microsoft.windows.lighting" Id="Id" DisplayName="Id">
</uap3:AppExtension>
</uap3:Extension>
</Extensions>