Compartilhar via


Direct3D Mobile Structures (Windows CE 5.0)

Send Feedback

This section contains information about the structures used with Microsoft® Direct3D® Mobile.

The following table shows these structures.

Structure Description
D3DMADAPTER_IDENTIFIER Contains information identifying the adapter.
D3DMCAPS Describes of the specific capabilities supported by a device driver.
D3DMCLIPSTATUS Describes how primitives are affected by the clipping planes.
D3DMCOLORVALUE Describes color values.
D3DMDEVICE_CREATION_PARAMETERS Describes the creation parameters for a device.
D3DMDISPLAYMODE Describes the display mode.
D3DMINDEXBUFFER_DESC Describes an index buffer.
D3DMLIGHT Describes lights in Direct3D Mobile.
D3DMLOCKED_RECT Describes a locked rectangular region.
D3DMMATERIAL Describes the current material.
D3DMMATRIX Describes a matrix.
D3DMPRESENT_PARAMETERS Describes the properties of a swap chain.
D3DMSURFACE_DESC Describes a surface.
D3DMVECTOR Defines a vector.
D3DMVERTEXBUFFER_DESC Describe a vertex buffer.
D3DMVIEWPORT Describes the area of the render target, the viewport, that will be rasterized to.

See Also

Direct3D Mobile Reference

Send Feedback on this topic to the authors

Feedback FAQs

© 2006 Microsoft Corporation. All rights reserved.