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D3DMVECTOR (Windows CE 5.0)

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This structure defines a vector. This value of this basic mathematical type can be either fixed or floating point.

typedef struct _D3DMVECTOR {  D3DMVALUE x;  D3DMVALUE y;  D3DMVALUE z;} D3DMVECTOR;

Members

  • x
    A D3DMVALUE specifying the x component of the vector.
  • y
    A D3DMVALUE specifying the y component of the vector.
  • z
    A D3DMVALUE specifying the z component of the vector.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dmtypes.h.

See Also

Direct3D Mobile Structures

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