CustomVertex.PositionNormalTextured Constructor (Vector3, Vector3, Single, Single)
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Initializes a new instance of the CustomVertex.PositionNormalTextured structure.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Sub New ( _
value As Vector3, _
nor As Vector3, _
u As Single, _
v As Single _
)
'Usage
Dim value As Vector3
Dim nor As Vector3
Dim u As Single
Dim v As Single
Dim instance As New CustomVertex..::..PositionNormalTextured(value, nor, _
u, v)
public PositionNormalTextured(
Vector3 value,
Vector3 nor,
float u,
float v
)
public:
PositionNormalTextured(
Vector3 value,
Vector3 nor,
float u,
float v
)
new :
value:Vector3 *
nor:Vector3 *
u:float32 *
v:float32 -> PositionNormalTextured
Parameters
- value
Type: Microsoft.WindowsMobile.DirectX.Vector3
A Vector3 structure that contains the vertex position.
- nor
Type: Microsoft.WindowsMobile.DirectX.Vector3
A Vector3 structure that contains the vertex normal data.
- u
Type: System.Single
A floating-point value that represents the u component of the texture coordinate.
- v
Type: System.Single
A floating-point value that represents the v component of the texture coordinate.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0
See Also
Reference
CustomVertex.PositionNormalTextured Structure
CustomVertex.PositionNormalTextured Members