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CustomVertex.PositionNormalTextured Constructor (Vector3, Vector3, Single, Single)

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Initializes a new instance of the CustomVertex.PositionNormalTextured structure.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Sub New ( _
    value As Vector3, _
    nor As Vector3, _
    u As Single, _
    v As Single _
)
'Usage
Dim value As Vector3
Dim nor As Vector3
Dim u As Single
Dim v As Single

Dim instance As New CustomVertex..::..PositionNormalTextured(value, nor, _
    u, v)
public PositionNormalTextured(
    Vector3 value,
    Vector3 nor,
    float u,
    float v
)
public:
PositionNormalTextured(
    Vector3 value, 
    Vector3 nor, 
    float u, 
    float v
)
new : 
        value:Vector3 * 
        nor:Vector3 * 
        u:float32 * 
        v:float32 -> PositionNormalTextured

Parameters

  • u
    Type: System.Single
    A floating-point value that represents the u component of the texture coordinate.
  • v
    Type: System.Single
    A floating-point value that represents the v component of the texture coordinate.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

CustomVertex.PositionNormalTextured Structure

CustomVertex.PositionNormalTextured Members

CustomVertex.PositionNormalTextured Overload

Microsoft.WindowsMobile.DirectX.Direct3D Namespace