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IDirect3DMobileDevice::SetPaletteEntries

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This method sets palette entries.

Syntax

HRESULT SetPaletteEntries(
  UINT PaletteNumber,
  CONST PALETTEENTRY* pEntries
);

Parameters

  • PaletteNumber
    [in] An ordinal value identifying the particular palette upon which the operation is to be performed.
  • pEntries
    [in] Pointer to a PALETTEENTRY structure that represents the palette entries to set. The number of PALETTEENTRY structures pointed to by pEntries is assumed to be 256. For more information, see Remarks.

Return Value

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Remarks

A single logical palette is associated with the device, and is shared by all texture stages.

The peFlags member is now the alpha channel for 8-bit palletized formats.

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

IDirect3DMobileDevice

Other Resources

PALETTEENTRY