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PALETTEENTRY

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This structure specifies the color and usage of a logical palette entry. A logical palette is defined by a LOGPALETTE structure.

Syntax

typedef struct tagPALETTEENTRY {
  BYTE peRed;
  BYTE peGreen;
  BYTE peBlue;
  BYTE peFlags;
} PALETTEENTRY; 

Members

  • peRed
    Specifies a red intensity value for the palette entry.
  • peGreen
    Specifies a green intensity value for the palette entry.
  • peBlue
    Specifies a blue intensity value for the palette entry.
  • peFlags
    Specifies how the palette entry is to be used.

    The peFlags member may be set to NULL or one of the following values.

    Value Description

    PC_EXPLICIT

    Specifies that the low-order word of the logical palette entry designates a hardware palette index.

    This flag allows the application to show the contents of the display device palette.

    PC_NOCOLLAPSE

    Specifies that the color be placed in an unused entry in the system palette instead of being matched to an existing color in the system palette.

    If there are no unused entries in the system palette, the color is matched normally.

    After this color is in the system palette, colors in other logical palettes can be matched to this color.

    PC_RESERVED

    Specifies that the logical palette entry be used for palette animation.

    This flag prevents other windows from matching colors to the palette entry because the color frequently changes.

    If an unused system-palette entry is available, the color is placed in that entry. Otherwise, the color is not available for animation.

Remarks

Windows Embedded CE ignores the peFlags member. It should be initialized to 0.

Requirements

Header windows.h
Windows Embedded CE Windows CE 2.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

CreatePalette (GDI)
LOGPALETTE
GDI Structures