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XTaskQueueSubmitDelayedCallback

Submits a callback to the queue for the given port.

Syntax

HRESULT XTaskQueueSubmitDelayedCallback(  
         XTaskQueueHandle queue,  
         XTaskQueuePort port,  
         uint32_t delayMs,  
         void* callbackContext,  
         XTaskQueueCallback* callback  
)  

Parameters

queue   _In_
Type: XTaskQueueHandle

The queue to submit the callback to.

port   _In_
Type: XTaskQueuePort

The port to submit the callback to. Callbacks can be assigned to work or completion ports.

delayMs   _In_
Type: uint32_t

The number of milliseconds to delay before submitting the callback to the queue.

Note

A callback can be submitted to be added to the queue some time in the future. If delayMs is non-zero the callback will be placed on a pending list and a timer is initialized with the next closest wait time. When the time elapses, the callback with the next time will be placed on the execution list. The queue will raise a XTaskQueueMonitorCallback, and if the queue is running in a thread pool dispatch mode, thread pool work will be submitted.

callbackContext   _In_opt_
Type: void*

An optional context pointer that will be passed to the callback.

callback   _In_
Type: XTaskQueueCallback*

A pointer to the callback function.

Return value

Type: HRESULT

HRESULT success or error code.

Remarks

This callback will be added to the queue after delayMs milliseconds.

alert Performance Note:
Adding an item to a queue needs to be lock and wait free in order to satisfy the performance requirements of upstream code. The following APIs are lock free:

The following example allows callbacks to be submitted in the future by using the XTaskQueueSubmitDelayedCallback function. This is a great way to retry a failed call after a short delay; it can also be used as a cheap timer for periodic events.

Note

SubmitCallback is a helper function that is defined in the code example for the XTaskQueueSubmitCallback function.

void SubmittingDelayedCallback()
{
    XTaskQueueHandle queue;

    HRESULT hr = XTaskQueueCreate(
        XTaskQueueDispatchMode::ThreadPool,
        XTaskQueueDispatchMode::ThreadPool, 
        &queue);

    if (FAILED(hr))
    {
        printf("failed to create task queue: 0x%x\r\n", hr);
        return;
    }

    struct CallContext
    {
        DWORD count;
        XTaskQueueHandle queue;
        XTaskQueueCallback* callback;
    } callContext;

    auto callback = [](void* context, bool cancel)
    {
        CallContext *callContext = static_cast<CallContext*>(context);
        callContext->count++;
        printf("Periodic callback %d\r\n", callContext->count);
        if (callContext->count != 10 && !cancel)
        {
            HRESULT hr = XTaskQueueSubmitDelayedCallback(
                callContext->queue, 
                XTaskQueuePort::Completion, 
                500, 
                callContext, 
                callContext->callback);

            if (FAILED(hr))
            {
                printf("Failed submitting next callback: 0x%x\r\n", hr);
                callContext->count = 10; // Prevent us from waiting forever.
            }
        }
    };

    callContext.count = 0;
    callContext.queue = queue;
    callContext.callback = callback;

    // Use the task queue to make 10 periodic calls
    hr = XTaskQueueSubmitDelayedCallback(
        queue,
        XTaskQueuePort::Completion,
        500,
        &callContext,
        callback);

    if (FAILED(hr))
    {
        printf("Failed submitting delayed callback: 0x%x\r\n", hr);
        XTaskQueueCloseHandle(queue);
        return;
    }

    // Now wait for all the calls to complete.
    while (callContext.count != 10)
    {
        Sleep(1000);
    }

    XTaskQueueTerminate(queue, true, nullptr, nullptr);
    XTaskQueueCloseHandle(queue);
}

Requirements

Header: XTaskQueue.h

Library: xgameruntime.lib

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

XTaskQueue members
Asynchronous Programming Model
Async Task Queue design