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SKAction.AnimateWithNormalTextures Método

Definição

Sobrecargas

AnimateWithNormalTextures(SKTexture[], Double)

Método factory para criar um SKAction que anima as alterações em um SKSpriteNode objeto .NormalTexture

AnimateWithNormalTextures(SKTexture[], Double, Boolean, Boolean)

Método factory para criar um SKAction que anima as alterações em um SKSpriteNode objeto .NormalTexture

AnimateWithNormalTextures(SKTexture[], Double)

Método factory para criar um SKAction que anima as alterações em um SKSpriteNode objeto .NormalTexture

[Foundation.Export("animateWithNormalTextures:timePerFrame:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public static SpriteKit.SKAction AnimateWithNormalTextures (SpriteKit.SKTexture[] textures, double secondsPerFrame);
static member AnimateWithNormalTextures : SpriteKit.SKTexture[] * double -> SpriteKit.SKAction

Parâmetros

textures
SKTexture[]
secondsPerFrame
Double

Retornos

Atributos

Aplica-se a

AnimateWithNormalTextures(SKTexture[], Double, Boolean, Boolean)

Método factory para criar um SKAction que anima as alterações em um SKSpriteNode objeto .NormalTexture

[Foundation.Export("animateWithNormalTextures:timePerFrame:resize:restore:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public static SpriteKit.SKAction AnimateWithNormalTextures (SpriteKit.SKTexture[] textures, double secondsPerFrame, bool resize, bool restore);
static member AnimateWithNormalTextures : SpriteKit.SKTexture[] * double * bool * bool -> SpriteKit.SKAction

Parâmetros

textures
SKTexture[]
secondsPerFrame
Double
resize
Boolean
restore
Boolean

Retornos

Atributos

Aplica-se a