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Vector4d.Transform Método

Definição

Sobrecargas

Transform(Vector4d, Matrix4d)
Transform(Vector4d, Quaterniond)
Transform(Vector4d, Matrix4d, Vector4d)

Transformar um vetor pela matriz fornecida

Transform(Vector4d, Quaterniond, Vector4d)

Transform(Vector4d, Matrix4d)

public static OpenTK.Vector4d Transform (OpenTK.Vector4d vec, OpenTK.Matrix4d mat);
static member Transform : OpenTK.Vector4d * OpenTK.Matrix4d -> OpenTK.Vector4d

Parâmetros

vec
Vector4d
mat
Matrix4d

Retornos

Aplica-se a

Transform(Vector4d, Quaterniond)

public static OpenTK.Vector4d Transform (OpenTK.Vector4d vec, OpenTK.Quaterniond quat);
static member Transform : OpenTK.Vector4d * OpenTK.Quaterniond -> OpenTK.Vector4d

Parâmetros

vec
Vector4d

Retornos

Aplica-se a

Transform(Vector4d, Matrix4d, Vector4d)

Transformar um vetor pela matriz fornecida

public static void Transform (ref OpenTK.Vector4d vec, ref OpenTK.Matrix4d mat, out OpenTK.Vector4d result);
static member Transform :  *  *  -> unit

Parâmetros

vec
Vector4d

O vetor a ser transformado

mat
Matrix4d

A transformação desejada

result
Vector4d

O vetor transformado

Aplica-se a

Transform(Vector4d, Quaterniond, Vector4d)

public static void Transform (ref OpenTK.Vector4d vec, ref OpenTK.Quaterniond quat, out OpenTK.Vector4d result);
static member Transform :  *  *  -> unit

Parâmetros

vec
Vector4d
result
Vector4d

Aplica-se a