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IMixedRealityInputSystem.RaiseGestureUpdated Method

Definition

Overloads

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction)

Raise the Gesture Updated Event.

public:
 void RaiseGestureUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action);
public void RaiseGestureUpdated(Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action);
abstract member RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction -> unit
Public Sub RaiseGestureUpdated (controller As IMixedRealityController, action As MixedRealityInputAction)

Parameters

Applies to

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, MixedRealityPose)

Raise the Gesture Updated Event.

public:
 void RaiseGestureUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose inputData);
public void RaiseGestureUpdated(Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose inputData);
abstract member RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose -> unit
Public Sub RaiseGestureUpdated (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As MixedRealityPose)

Parameters

inputData
MixedRealityPose

Applies to

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Quaternion)

Raise the Gesture Updated Event.

public:
 void RaiseGestureUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, UnityEngine::Quaternion inputData);
public void RaiseGestureUpdated(Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, UnityEngine.Quaternion inputData);
abstract member RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Quaternion -> unit
Public Sub RaiseGestureUpdated (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As Quaternion)

Parameters

inputData
UnityEngine.Quaternion

Applies to

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Vector2)

Raise the Gesture Updated Event.

public:
 void RaiseGestureUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, UnityEngine::Vector2 inputData);
public void RaiseGestureUpdated(Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, UnityEngine.Vector2 inputData);
abstract member RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector2 -> unit
Public Sub RaiseGestureUpdated (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As Vector2)

Parameters

inputData
UnityEngine.Vector2

Applies to

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Vector3)

Raise the Gesture Updated Event.

public:
 void RaiseGestureUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, UnityEngine::Vector3 inputData);
public void RaiseGestureUpdated(Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, UnityEngine.Vector3 inputData);
abstract member RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector3 -> unit
Public Sub RaiseGestureUpdated (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As Vector3)

Parameters

inputData
UnityEngine.Vector3

Applies to