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ISceneTransitionService.FadeIn Method

Definition

Overloads

FadeIn()

Fades target cameras in. Instant fade-out will occur if fade state is not opaque. Can be used independently of scene transitions provided no transition is taking place. Uses default FadeInTime.

FadeIn(Single)

Fades target cameras in. Instant fade-out will occur if fade state is not opaque. Can be used independently of scene transitions provided no transition is taking place.

FadeIn()

Fades target cameras in. Instant fade-out will occur if fade state is not opaque. Can be used independently of scene transitions provided no transition is taking place. Uses default FadeInTime.

public:
 System::Threading::Tasks::Task ^ FadeIn();
public System.Threading.Tasks.Task FadeIn ();
abstract member FadeIn : unit -> System.Threading.Tasks.Task
Public Function FadeIn () As Task

Returns

Applies to

FadeIn(Single)

Fades target cameras in. Instant fade-out will occur if fade state is not opaque. Can be used independently of scene transitions provided no transition is taking place.

public:
 System::Threading::Tasks::Task ^ FadeIn(float fadeInTime);
public System.Threading.Tasks.Task FadeIn (float fadeInTime);
abstract member FadeIn : single -> System.Threading.Tasks.Task
Public Function FadeIn (fadeInTime As Single) As Task

Parameters

fadeInTime
Single

Returns

Applies to