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EdgeGesture Class

Definition

Provides access to the events that notify an app of triggers to its edge-based UI.

public ref class EdgeGesture sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Standard)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.STA)]
class EdgeGesture final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Standard)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.STA)]
public sealed class EdgeGesture
Public NotInheritable Class EdgeGesture
Inheritance
Object Platform::Object IInspectable EdgeGesture
Attributes

Windows requirements

Device family
Windows 10 (introduced in 10.0.10240.0 - for Xbox, see UWP features that aren't yet supported on Xbox)
API contract
Windows.Foundation.UniversalApiContract (introduced in v1.0)

Examples

The following example demonstrates the use of GetForCurrentView to retrieve an instance EdgeGesture through which it then registers for each of the edge gesture events.

var edgeGesture = Windows.UI.Input.EdgeGesture.getForCurrentView();
edgeGesture.addEventListener("starting", onStarting);
edgeGesture.addEventListener("completed", onCompleted);
edgeGesture.addEventListener("canceled", onCanceled);

Remarks

Note

This class is not agile, which means that you need to consider its threading model and marshaling behavior. For more info, see Threading and Marshaling (C++/CX) and Using Windows Runtime objects in a multithreaded environment (.NET).

Methods

GetForCurrentView()

Gets an instance of the EdgeGesture class that is used to add and remove event delegate handlers for the current view.

Events

Canceled

Fires when a user cancels a show or hide action for an edge-based UI.

Completed

Fires to indicate that the user has successfully summoned or dismissed the edge-based UI. This occurs either when the user lifts his or her finger from a touch-enabled screen or when the user presses Win+Z on the keyboard.

Starting

Fires when a user begins an action to summon or dismiss edge-based UI.

Applies to

See also