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AudioFileInputNode Class

Definition

Represents a node in an audio graph node that inputs audio data into the graph from an audio file.

public ref class AudioFileInputNode sealed : IClosable
public ref class AudioFileInputNode sealed : IClosable, IAudioInputNode2
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class AudioFileInputNode final : IClosable
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class AudioFileInputNode final : IClosable, IAudioInputNode2
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class AudioFileInputNode : System.IDisposable
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class AudioFileInputNode : System.IDisposable, IAudioInputNode2
Public NotInheritable Class AudioFileInputNode
Implements IDisposable
Public NotInheritable Class AudioFileInputNode
Implements IAudioInputNode2, IDisposable
Inheritance
Object Platform::Object IInspectable AudioFileInputNode
Attributes
Implements

Windows requirements

Device family
Windows 10 (introduced in 10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (introduced in v1.0)

Remarks

Get an instance of this class by calling AudioGraph.CreateFileInputNodeAsync and then accessing the CreateFileInputNodeResult.FileInputNode property.

The MediaSourceAudioInputNode is another way of inputing audio data from a file into a graph. The MediaSource class also allows you to use other sources of audio, such as a network stream.

Version history

Windows version SDK version Value added
1607 14393 Emitter

Properties

ConsumeInput

Gets or sets a value indicating if the audio file input node consumes input.

Duration

Gets the duration for the audio input file.

EffectDefinitions

Gets the list of effect definitions for the audio file input node. The effects in the list process audio data that flows through the node in the order in which they appear in the list.

Emitter

Gets the AudioNodeEmitter that describes the position and other physical characteristics of the emitter from which the AudioFileInputNode audio is emitted when spatial audio processing is used.

EncodingProperties

Gets the encoding properties for the audio file input node.

EndTime

Gets or sets the end time for the audio file input node, which determines when playback of the media content ends.

LoopCount

Gets or sets the loop count of the audio file input node.

OutgoingConnections

Gets the list of outgoing connections from the audio file input node to other nodes in the audio graph.

OutgoingGain

Gets or sets the outgoing gain for the audio file input node.

PlaybackSpeedFactor

Gets or sets the playback speed factor for the audio file input node.

Position

Gets the playback position of the audio file input node.

SourceFile

Gets the source audio file for the audio file input node.

StartTime

Gets or sets the start time for the audio file input node.

Methods

AddOutgoingConnection(IAudioNode, Double)

Adds an outgoing connection with gain to the audio file input node.

AddOutgoingConnection(IAudioNode)

Adds an outgoing connection to the audio file input node.

Close()

Closes the audio file input node and disposes of associated resources.

DisableEffectsByDefinition(IAudioEffectDefinition)

Disables all effects in the EffectDefinitions list with the specified effect definition.

Dispose()

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

EnableEffectsByDefinition(IAudioEffectDefinition)

Enables all effects in the EffectDefinitions list with the specified effect definition.

RemoveOutgoingConnection(IAudioNode)

Removes the outgoing connection from the audio file input node to the specified node.

Reset()

Resets the audio file input node.

Seek(TimeSpan)

Moves the playback position of the node to the specified time within the audio input file.

Start()

Starts the audio file input node.

Stop()

Stops the audio file input node.

Events

FileCompleted

Occurs when the playback position reaches the end of the audio file or the position specified with the EndTime property.

Applies to

See also