Avx10v2.ConvertToVector128Single Method
Definition
Important
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Overloads
ConvertToVector128Single(Vector256<Double>, FloatRoundingMode) | |
ConvertToVector128Single(Vector256<Int64>, FloatRoundingMode) | |
ConvertToVector128Single(Vector256<UInt64>, FloatRoundingMode) |
ConvertToVector128Single(Vector256<Double>, FloatRoundingMode)
public:
static System::Runtime::Intrinsics::Vector128<float> ConvertToVector128Single(System::Runtime::Intrinsics::Vector256<double> value, System::Runtime::Intrinsics::X86::FloatRoundingMode mode);
public static System.Runtime.Intrinsics.Vector128<float> ConvertToVector128Single(System.Runtime.Intrinsics.Vector256<double> value, System.Runtime.Intrinsics.X86.FloatRoundingMode mode);
static member ConvertToVector128Single : System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.X86.FloatRoundingMode -> System.Runtime.Intrinsics.Vector128<single>
Public Shared Function ConvertToVector128Single (value As Vector256(Of Double), mode As FloatRoundingMode) As Vector128(Of Single)
Parameters
- mode
- FloatRoundingMode
Returns
Applies to
ConvertToVector128Single(Vector256<Int64>, FloatRoundingMode)
public:
static System::Runtime::Intrinsics::Vector128<float> ConvertToVector128Single(System::Runtime::Intrinsics::Vector256<long> value, System::Runtime::Intrinsics::X86::FloatRoundingMode mode);
public static System.Runtime.Intrinsics.Vector128<float> ConvertToVector128Single(System.Runtime.Intrinsics.Vector256<long> value, System.Runtime.Intrinsics.X86.FloatRoundingMode mode);
static member ConvertToVector128Single : System.Runtime.Intrinsics.Vector256<int64> * System.Runtime.Intrinsics.X86.FloatRoundingMode -> System.Runtime.Intrinsics.Vector128<single>
Public Shared Function ConvertToVector128Single (value As Vector256(Of Long), mode As FloatRoundingMode) As Vector128(Of Single)
Parameters
- mode
- FloatRoundingMode
Returns
Applies to
ConvertToVector128Single(Vector256<UInt64>, FloatRoundingMode)
public:
static System::Runtime::Intrinsics::Vector128<float> ConvertToVector128Single(System::Runtime::Intrinsics::Vector256<System::UInt64> value, System::Runtime::Intrinsics::X86::FloatRoundingMode mode);
public static System.Runtime.Intrinsics.Vector128<float> ConvertToVector128Single(System.Runtime.Intrinsics.Vector256<ulong> value, System.Runtime.Intrinsics.X86.FloatRoundingMode mode);
static member ConvertToVector128Single : System.Runtime.Intrinsics.Vector256<uint64> * System.Runtime.Intrinsics.X86.FloatRoundingMode -> System.Runtime.Intrinsics.Vector128<single>
Public Shared Function ConvertToVector128Single (value As Vector256(Of ULong), mode As FloatRoundingMode) As Vector128(Of Single)
Parameters
- mode
- FloatRoundingMode
Returns
Applies to
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