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AdvSimd.LoadAndReplicateToVector64 Metoda

Definicja

Przeciążenia

LoadAndReplicateToVector64(UInt16*)

uint16x4_t vld1_dup_u16 (uint16_t const * ptr)

A32: VLD1.16 { Dd[] }, [Rn]

A64: LD1R { Vt.4H }, [Xn]

LoadAndReplicateToVector64(UInt32*)

uint32x2_t vld1_dup_u32 (uint32_t const * ptr)

A32: VLD1.32 { Dd[] }, [Rn]

A64: LD1R { Vt.2S }, [Xn]

LoadAndReplicateToVector64(SByte*)

int8x8_t vld1_dup_s8 (int8_t const * ptr)

A32: VLD1.8 { Dd[] }, [Rn]

A64: LD1R { Vt.8B }, [Xn]

LoadAndReplicateToVector64(Single*)

float32x2_t vld1_dup_f32 (float32_t const * ptr)

A32: VLD1.32 { Dd[] }, [Rn]

A64: LD1R { Vt.2S }, [Xn]

LoadAndReplicateToVector64(Int32*)

int32x2_t vld1_dup_s32 (int32_t const * ptr)

A32: VLD1.32 { Dd[] }, [Rn]

A64: LD1R { Vt.2S }, [Xn]

LoadAndReplicateToVector64(Int16*)

int16x4_t vld1_dup_s16 (int16_t const * ptr)

A32: VLD1.16 { Dd[] }, [Rn]

A64: LD1R { Vt.4H }, [Xn]

LoadAndReplicateToVector64(Byte*)

uint8x8_t vld1_dup_u8 (uint8_t const * ptr)

A32: VLD1.8 { Dd[] }, [Rn]

A64: LD1R { Vt.8B }, [Xn]

LoadAndReplicateToVector64(UInt16*)

Źródło:
AdvSimd.PlatformNotSupported.cs
Źródło:
AdvSimd.PlatformNotSupported.cs
Źródło:
AdvSimd.PlatformNotSupported.cs

uint16x4_t vld1_dup_u16 (uint16_t const * ptr)

A32: VLD1.16 { Dd[] }, [Rn]

A64: LD1R { Vt.4H }, [Xn]

public:
 static System::Runtime::Intrinsics::Vector64<System::UInt16> LoadAndReplicateToVector64(System::UInt16* address);
public static System.Runtime.Intrinsics.Vector64<ushort> LoadAndReplicateToVector64 (ushort* address);
static member LoadAndReplicateToVector64 : nativeptr<uint16> -> System.Runtime.Intrinsics.Vector64<uint16>

Parametry

address
UInt16*

Zwraca

Dotyczy

LoadAndReplicateToVector64(UInt32*)

Źródło:
AdvSimd.PlatformNotSupported.cs
Źródło:
AdvSimd.PlatformNotSupported.cs
Źródło:
AdvSimd.PlatformNotSupported.cs

uint32x2_t vld1_dup_u32 (uint32_t const * ptr)

A32: VLD1.32 { Dd[] }, [Rn]

A64: LD1R { Vt.2S }, [Xn]

public:
 static System::Runtime::Intrinsics::Vector64<System::UInt32> LoadAndReplicateToVector64(System::UInt32* address);
public static System.Runtime.Intrinsics.Vector64<uint> LoadAndReplicateToVector64 (uint* address);
static member LoadAndReplicateToVector64 : nativeptr<uint32> -> System.Runtime.Intrinsics.Vector64<uint32>

Parametry

address
UInt32*

Zwraca

Dotyczy

LoadAndReplicateToVector64(SByte*)

Źródło:
AdvSimd.PlatformNotSupported.cs
Źródło:
AdvSimd.PlatformNotSupported.cs
Źródło:
AdvSimd.PlatformNotSupported.cs

int8x8_t vld1_dup_s8 (int8_t const * ptr)

A32: VLD1.8 { Dd[] }, [Rn]

A64: LD1R { Vt.8B }, [Xn]

public:
 static System::Runtime::Intrinsics::Vector64<System::SByte> LoadAndReplicateToVector64(System::SByte* address);
public static System.Runtime.Intrinsics.Vector64<sbyte> LoadAndReplicateToVector64 (sbyte* address);
static member LoadAndReplicateToVector64 : nativeptr<sbyte> -> System.Runtime.Intrinsics.Vector64<sbyte>

Parametry

address
SByte*

Zwraca

Dotyczy

LoadAndReplicateToVector64(Single*)

Źródło:
AdvSimd.PlatformNotSupported.cs
Źródło:
AdvSimd.PlatformNotSupported.cs
Źródło:
AdvSimd.PlatformNotSupported.cs

float32x2_t vld1_dup_f32 (float32_t const * ptr)

A32: VLD1.32 { Dd[] }, [Rn]

A64: LD1R { Vt.2S }, [Xn]

public:
 static System::Runtime::Intrinsics::Vector64<float> LoadAndReplicateToVector64(float* address);
public static System.Runtime.Intrinsics.Vector64<float> LoadAndReplicateToVector64 (float* address);
static member LoadAndReplicateToVector64 : nativeptr<single> -> System.Runtime.Intrinsics.Vector64<single>

Parametry

address
Single*

Zwraca

Dotyczy

LoadAndReplicateToVector64(Int32*)

Źródło:
AdvSimd.PlatformNotSupported.cs
Źródło:
AdvSimd.PlatformNotSupported.cs
Źródło:
AdvSimd.PlatformNotSupported.cs

int32x2_t vld1_dup_s32 (int32_t const * ptr)

A32: VLD1.32 { Dd[] }, [Rn]

A64: LD1R { Vt.2S }, [Xn]

public:
 static System::Runtime::Intrinsics::Vector64<int> LoadAndReplicateToVector64(int* address);
public static System.Runtime.Intrinsics.Vector64<int> LoadAndReplicateToVector64 (int* address);
static member LoadAndReplicateToVector64 : nativeptr<int> -> System.Runtime.Intrinsics.Vector64<int>

Parametry

address
Int32*

Zwraca

Dotyczy

LoadAndReplicateToVector64(Int16*)

Źródło:
AdvSimd.PlatformNotSupported.cs
Źródło:
AdvSimd.PlatformNotSupported.cs
Źródło:
AdvSimd.PlatformNotSupported.cs

int16x4_t vld1_dup_s16 (int16_t const * ptr)

A32: VLD1.16 { Dd[] }, [Rn]

A64: LD1R { Vt.4H }, [Xn]

public:
 static System::Runtime::Intrinsics::Vector64<short> LoadAndReplicateToVector64(short* address);
public static System.Runtime.Intrinsics.Vector64<short> LoadAndReplicateToVector64 (short* address);
static member LoadAndReplicateToVector64 : nativeptr<int16> -> System.Runtime.Intrinsics.Vector64<int16>

Parametry

address
Int16*

Zwraca

Dotyczy

LoadAndReplicateToVector64(Byte*)

Źródło:
AdvSimd.PlatformNotSupported.cs
Źródło:
AdvSimd.PlatformNotSupported.cs
Źródło:
AdvSimd.PlatformNotSupported.cs

uint8x8_t vld1_dup_u8 (uint8_t const * ptr)

A32: VLD1.8 { Dd[] }, [Rn]

A64: LD1R { Vt.8B }, [Xn]

public:
 static System::Runtime::Intrinsics::Vector64<System::Byte> LoadAndReplicateToVector64(System::Byte* address);
public static System.Runtime.Intrinsics.Vector64<byte> LoadAndReplicateToVector64 (byte* address);
static member LoadAndReplicateToVector64 : nativeptr<byte> -> System.Runtime.Intrinsics.Vector64<byte>

Parametry

address
Byte*

Zwraca

Dotyczy