AdvSimd.FusedMultiplyAdd Metoda
Definicja
Ważne
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Przeciążenia
FusedMultiplyAdd(Vector128<Single>, Vector128<Single>, Vector128<Single>) |
float32x4_t vfmaq_f32 (float32x4_t a, float32x4_t b, float32x4_t c) A32: VFMA. F32 Qd, Qn, Qm A64: FMLA Vd.4S, Vn.4S, Vm.4S |
FusedMultiplyAdd(Vector64<Single>, Vector64<Single>, Vector64<Single>) |
float32x2_t vfma_f32 (float32x2_t a, float32x2_t b, float32x2_t c) A32: VFMA. F32 Dd, Dn, Dm A64: FMLA Vd.2S, Vn.2S, Vm.2S |
FusedMultiplyAdd(Vector128<Single>, Vector128<Single>, Vector128<Single>)
float32x4_t vfmaq_f32 (float32x4_t a, float32x4_t b, float32x4_t c)
A32: VFMA. F32 Qd, Qn, Qm
A64: FMLA Vd.4S, Vn.4S, Vm.4S
public:
static System::Runtime::Intrinsics::Vector128<float> FusedMultiplyAdd(System::Runtime::Intrinsics::Vector128<float> addend, System::Runtime::Intrinsics::Vector128<float> left, System::Runtime::Intrinsics::Vector128<float> right);
public static System.Runtime.Intrinsics.Vector128<float> FusedMultiplyAdd (System.Runtime.Intrinsics.Vector128<float> addend, System.Runtime.Intrinsics.Vector128<float> left, System.Runtime.Intrinsics.Vector128<float> right);
static member FusedMultiplyAdd : System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> -> System.Runtime.Intrinsics.Vector128<single>
Public Shared Function FusedMultiplyAdd (addend As Vector128(Of Single), left As Vector128(Of Single), right As Vector128(Of Single)) As Vector128(Of Single)
Parametry
Zwraca
Dotyczy
FusedMultiplyAdd(Vector64<Single>, Vector64<Single>, Vector64<Single>)
float32x2_t vfma_f32 (float32x2_t a, float32x2_t b, float32x2_t c)
A32: VFMA. F32 Dd, Dn, Dm
A64: FMLA Vd.2S, Vn.2S, Vm.2S
public:
static System::Runtime::Intrinsics::Vector64<float> FusedMultiplyAdd(System::Runtime::Intrinsics::Vector64<float> addend, System::Runtime::Intrinsics::Vector64<float> left, System::Runtime::Intrinsics::Vector64<float> right);
public static System.Runtime.Intrinsics.Vector64<float> FusedMultiplyAdd (System.Runtime.Intrinsics.Vector64<float> addend, System.Runtime.Intrinsics.Vector64<float> left, System.Runtime.Intrinsics.Vector64<float> right);
static member FusedMultiplyAdd : System.Runtime.Intrinsics.Vector64<single> * System.Runtime.Intrinsics.Vector64<single> * System.Runtime.Intrinsics.Vector64<single> -> System.Runtime.Intrinsics.Vector64<single>
Public Shared Function FusedMultiplyAdd (addend As Vector64(Of Single), left As Vector64(Of Single), right As Vector64(Of Single)) As Vector64(Of Single)