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SCNQuaternion.ToAxisAngle Method

Definition

Overloads

ToAxisAngle()

Returns an axis-angle representation of the quaternion.

ToAxisAngle(SCNVector3, nfloat)
ToAxisAngle(SCNVector3, Single)

Stores the axis of rotation of the quaternion in axis, and the rotation angle, in radians, in angle.

ToAxisAngle()

Returns an axis-angle representation of the quaternion.

public SceneKit.SCNVector4 ToAxisAngle ();
member this.ToAxisAngle : unit -> SceneKit.SCNVector4

Returns

Applies to

ToAxisAngle(SCNVector3, nfloat)

public void ToAxisAngle (out SceneKit.SCNVector3 axis, out nfloat angle);
member this.ToAxisAngle :  *  -> unit

Parameters

axis
SCNVector3
angle
nfloat

Applies to

ToAxisAngle(SCNVector3, Single)

Stores the axis of rotation of the quaternion in axis, and the rotation angle, in radians, in angle.

public void ToAxisAngle (out SceneKit.SCNVector3 axis, out float angle);
member this.ToAxisAngle :  *  -> unit

Parameters

axis
SCNVector3
angle
Single

Applies to