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PlayModeTestUtilities.ShowMontionController Method

Definition

Overloads

ShowMontionController(Handedness, InputSimulationService)

Shows the motion controller in the default state, at the origin

ShowMontionController(Handedness, InputSimulationService, SimulatedMotionControllerButtonState, Vector3)

ShowMontionController(Handedness, InputSimulationService)

Shows the motion controller in the default state, at the origin

public:
 static System::Collections::IEnumerator ^ ShowMontionController(Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::InputSimulationService ^ inputSimulationService);
public static System.Collections.IEnumerator ShowMontionController (Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.InputSimulationService inputSimulationService);
static member ShowMontionController : Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.InputSimulationService -> System.Collections.IEnumerator
Public Shared Iterator Function ShowMontionController (handedness As Handedness, inputSimulationService As InputSimulationService) As IEnumerator

Parameters

handedness
Handedness
inputSimulationService
InputSimulationService

Returns

Applies to

ShowMontionController(Handedness, InputSimulationService, SimulatedMotionControllerButtonState, Vector3)

public:
 static System::Collections::IEnumerator ^ ShowMontionController(Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::InputSimulationService ^ inputSimulationService, Microsoft::MixedReality::Toolkit::Input::SimulatedMotionControllerButtonState buttonState, UnityEngine::Vector3 motionControllerLocation);
public static System.Collections.IEnumerator ShowMontionController (Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.InputSimulationService inputSimulationService, Microsoft.MixedReality.Toolkit.Input.SimulatedMotionControllerButtonState buttonState, UnityEngine.Vector3 motionControllerLocation);
static member ShowMontionController : Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.InputSimulationService * Microsoft.MixedReality.Toolkit.Input.SimulatedMotionControllerButtonState * UnityEngine.Vector3 -> System.Collections.IEnumerator
Public Shared Iterator Function ShowMontionController (handedness As Handedness, inputSimulationService As InputSimulationService, buttonState As SimulatedMotionControllerButtonState, motionControllerLocation As Vector3) As IEnumerator

Parameters

handedness
Handedness
inputSimulationService
InputSimulationService
motionControllerLocation
UnityEngine.Vector3

Returns

Applies to