AssetConversionOptions Constructors
Definition
Important
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Overloads
AssetConversionOptions(Uri, AssetFileType, Vector3, AssetLengthUnit, Boolean) |
Initializes a new instance of the AssetConversionOptions class. |
AssetConversionOptions(Uri, AssetFileType, Vector3, Single, Boolean) |
Initializes a new instance of the AssetConversionOptions class. |
AssetConversionOptions(Uri, AssetFileType, Vector3, AssetLengthUnit, Boolean)
- Source:
- AssetConversionOptions.cs
Initializes a new instance of the AssetConversionOptions class.
public AssetConversionOptions (Uri inputAssetUri, Azure.MixedReality.ObjectAnchors.Conversion.AssetFileType inputAssetFileType, System.Numerics.Vector3 assetGravity, Azure.MixedReality.ObjectAnchors.Conversion.AssetLengthUnit unit, bool disableDetectScaleUnits = false);
new Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionOptions : Uri * Azure.MixedReality.ObjectAnchors.Conversion.AssetFileType * System.Numerics.Vector3 * Azure.MixedReality.ObjectAnchors.Conversion.AssetLengthUnit * bool -> Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionOptions
Public Sub New (inputAssetUri As Uri, inputAssetFileType As AssetFileType, assetGravity As Vector3, unit As AssetLengthUnit, Optional disableDetectScaleUnits As Boolean = false)
Parameters
- inputAssetUri
- Uri
The path to the Asset to be ingested by the Object Anchors service.
- inputAssetFileType
- AssetFileType
The model's file type.
- assetGravity
- Vector3
The asset gravity.
- unit
- AssetLengthUnit
The unit of measurement, which is translated to a numeric scale for the model.
- disableDetectScaleUnits
- Boolean
Whether or not disable automatic detection of FBX scale units.
Applies to
AssetConversionOptions(Uri, AssetFileType, Vector3, Single, Boolean)
- Source:
- AssetConversionOptions.cs
Initializes a new instance of the AssetConversionOptions class.
public AssetConversionOptions (Uri inputAssetUri, Azure.MixedReality.ObjectAnchors.Conversion.AssetFileType inputAssetFileType, System.Numerics.Vector3 assetGravity, float assetScale, bool disableDetectScaleUnits = false);
new Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionOptions : Uri * Azure.MixedReality.ObjectAnchors.Conversion.AssetFileType * System.Numerics.Vector3 * single * bool -> Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionOptions
Public Sub New (inputAssetUri As Uri, inputAssetFileType As AssetFileType, assetGravity As Vector3, assetScale As Single, Optional disableDetectScaleUnits As Boolean = false)
Parameters
- inputAssetUri
- Uri
The path to the Asset in storage to be ingested by the Object Anchors service.
- inputAssetFileType
- AssetFileType
The model's file type.
- assetGravity
- Vector3
The asset gravity.
- assetScale
- Single
The asset scale.
- disableDetectScaleUnits
- Boolean
Whether or not disable automatic detection of FBX scale units.
Applies to
Azure SDK for .NET