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ScriptIntrinsicColorMatrix.SetAdd Method

Definition

Overloads

SetAdd(Float4)

Set the value to be added after the color matrix has been applied.

SetAdd(Single, Single, Single, Single)

Set the value to be added after the color matrix has been applied.

SetAdd(Float4)

Set the value to be added after the color matrix has been applied.

[Android.Runtime.Register("setAdd", "(Landroid/renderscript/Float4;)V", "")]
public void SetAdd (Android.Renderscripts.Float4? f);
[<Android.Runtime.Register("setAdd", "(Landroid/renderscript/Float4;)V", "")>]
member this.SetAdd : Android.Renderscripts.Float4 -> unit

Parameters

f
Float4

The float4 value to be added.

Attributes

Remarks

Set the value to be added after the color matrix has been applied. The default value is {0, 0, 0, 0}

Java documentation for android.renderscript.ScriptIntrinsicColorMatrix.setAdd(android.renderscript.Float4).

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to

SetAdd(Single, Single, Single, Single)

Set the value to be added after the color matrix has been applied.

[Android.Runtime.Register("setAdd", "(FFFF)V", "")]
public void SetAdd (float r, float g, float b, float a);
[<Android.Runtime.Register("setAdd", "(FFFF)V", "")>]
member this.SetAdd : single * single * single * single -> unit

Parameters

r
Single

The red add value.

g
Single

The green add value.

b
Single

The blue add value.

a
Single

The alpha add value.

Attributes

Remarks

Set the value to be added after the color matrix has been applied. The default value is {0, 0, 0, 0}

Java documentation for android.renderscript.ScriptIntrinsicColorMatrix.setAdd(float, float, float, float).

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to