GLES30.GlGetActiveUniformBlockiv Method
Definition
Important
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Overloads
GlGetActiveUniformBlockiv(Int32, Int32, Int32, Int32[], Int32) | |
GlGetActiveUniformBlockiv(Int32, Int32, Int32, IntBuffer) |
GlGetActiveUniformBlockiv(Int32, Int32, Int32, Int32[], Int32)
[Android.Runtime.Register("glGetActiveUniformBlockiv", "(III[II)V", "")]
public static void GlGetActiveUniformBlockiv (int program, int uniformBlockIndex, int pname, int[]? params, int offset);
[<Android.Runtime.Register("glGetActiveUniformBlockiv", "(III[II)V", "")>]
static member GlGetActiveUniformBlockiv : int * int * int * int[] * int -> unit
Parameters
- program
- Int32
- uniformBlockIndex
- Int32
- pname
- Int32
- params
- Int32[]
- offset
- Int32
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
GlGetActiveUniformBlockiv(Int32, Int32, Int32, IntBuffer)
[Android.Runtime.Register("glGetActiveUniformBlockiv", "(IIILjava/nio/IntBuffer;)V", "")]
public static void GlGetActiveUniformBlockiv (int program, int uniformBlockIndex, int pname, Java.Nio.IntBuffer? params);
[<Android.Runtime.Register("glGetActiveUniformBlockiv", "(IIILjava/nio/IntBuffer;)V", "")>]
static member GlGetActiveUniformBlockiv : int * int * int * Java.Nio.IntBuffer -> unit
Parameters
- program
- Int32
- uniformBlockIndex
- Int32
- pname
- Int32
- params
- IntBuffer
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.