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D3DKMT_GETNATIVEFENCELOGDETAIL structure (d3dkmthk.h)

D3DKMT_GETNATIVEFENCELOGDETAIL is deprecated. See Native GPU fence objects for information about native fence log buffer design.

Syntax

typedef struct _D3DKMT_GETNATIVEFENCELOGDETAIL {
  D3DKMT_HANDLE                        hHwQueue;
  D3DKMT_GETNATIVEFENCELOGDETAIL_FLAGS Flags;
  UINT32                               WaitLogNumberOfEntries;
  UINT32                               SignalLogNumberOfEntries;
  D3DGPU_VIRTUAL_ADDRESS               WaitLogGpuBaseAddress;
  D3DGPU_VIRTUAL_ADDRESS               SignalLogGpuBaseAddress;
  BYTE                                 Reserved[64];
} D3DKMT_GETNATIVEFENCELOGDETAIL;

Members

hHwQueue

Flags

WaitLogNumberOfEntries

SignalLogNumberOfEntries

WaitLogGpuBaseAddress

SignalLogGpuBaseAddress

Reserved[64]

Requirements

Requirement Value
Minimum supported client Windows 11, version 24H2 (WDDM 3.2)
Header d3dkmthk.h