D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU structure (d3dkmthk.h)
D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU is used with D3DKMTWaitForSynchronizationObjectFromGpu to wait for a monitored fence to reach a certain value.
Syntax
typedef struct _D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU {
[in] D3DKMT_HANDLE hContext;
[in] UINT ObjectCount;
[in] const D3DKMT_HANDLE *ObjectHandleArray;
union {
[in] const UINT64 *MonitoredFenceValueArray;
[in] D3DKMT_ALIGN64 UINT64 FenceValue;
D3DKMT_ALIGN64 UINT64 Reserved[8];
};
} D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU;
Members
[in] hContext
A kernel-mode handle to the context stream in which a wait for the synchronization events in the array that the ObjectHandleArray member specifies is inserted.
[in] ObjectCount
The number of synchronization events in the ObjectHandleArray array and fence values in MonitoredFenceValueArray arrays.
[in] ObjectHandleArray
An array of kernel-mode handles to the synchronization events that the context that is specified by the hContext member waits for.
[in] MonitoredFenceValueArray
An array of 64-bit monitored fence values to wait for, each value corresponding to a synchronization object in ObjectHandleArray.
[in] FenceValue
Fence value to wait for when the input object is of type D3DDDI_FENCE.
Reserved[8]
This member is reserved and should be set to zero.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 |
Minimum supported server | Windows Server 2016 |
Header | d3dkmthk.h (include D3dkmthk.h) |