D3DKMTWaitForSynchronizationObjectFromGpu function (d3dkmthk.h)
D3DKMTWaitForSynchronizationObjectFromGpu waits for a monitored fence to reach a certain value before processing subsequent context commands.
Note
For Windows Display Driver Model (WDDM) v2 drivers, existing D3DKMTWaitForSynchronizationObject and D3DKMTWaitForSynchronizationObject2 callbacks are deprecated and will eventually be removed.
Syntax
NTSTATUS D3DKMTWaitForSynchronizationObjectFromGpu(
[in] const D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU *unnamedParam1
);
Parameters
[in] unnamedParam1
A pointer to a D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU structure that describes the operation.
Return value
Returns one of the following values:
Return code | Description |
---|---|
STATUS_SUCCESS | The operation was performed successfully. |
STATUS_INVALID_PARAMETER | Parameters were validated and determined to be incorrect. |
This function might also return other NTSTATUS values.
Remarks
This function semantics are similar to existing D3DKMTWaitForSynchronizationObject2 call, except that this function also supports monitored fence objects and an array of monitored fence values to wait for.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 |
Minimum supported server | Windows Server 2016 |
Target Platform | Universal |
Header | d3dkmthk.h (include D3dkmthk.h) |
Library | Gdi32.lib |
DLL | Gdi32.dll |
See also
D3DKMTWaitForSynchronizationObject