D3DKMTGetContextInProcessSchedulingPriority function (d3dkmthk.h)
Called by an in-process (in-proc) Microsoft Direct3D composition device to retrieve the scheduling priority for a device context that is in the same process as other device contexts.
Syntax
NTSTATUS D3DKMTGetContextInProcessSchedulingPriority(
D3DKMT_GETCONTEXTINPROCESSSCHEDULINGPRIORITY *unnamedParam1
);
Parameters
unnamedParam1
pContextPriority [in, out]
A pointer to a D3DKMT_GETCONTEXTINPROCESSSCHEDULINGPRIORITY structure that describes information that is required to retrieve the scheduling priority for a device context.
Return value
Returns one of the following values:
Return code | Description |
---|---|
STATUS_SUCCESS | The scheduling priority was successfully retrieved. |
STATUS_INVALID_PARAMETER | Parameters were validated and determined to be incorrect. |
This function might also return other NTSTATUS values.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Target Platform | Universal |
Header | d3dkmthk.h (include D3dkmthk.h) |
Library | Gdi32.lib |
DLL | Gdi32.dll |