Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Describes information that is required for an in-process (in-proc) Microsoft Direct3D composition device to retrieve the scheduling priority for a device context that is in the same process as other device contexts.
Syntax
typedef struct _D3DKMT_GETCONTEXTINPROCESSSCHEDULINGPRIORITY {
[in] D3DKMT_HANDLE hContext;
[out] INT Priority;
} D3DKMT_GETCONTEXTINPROCESSSCHEDULINGPRIORITY;
Members
[in] hContext
A D3DKMT_HANDLE data type that represents the kernel-mode handle to the device context to retrieve scheduling priority for.
[out] Priority
The priority level that is retrieved for the device context relative to other device contexts within the same process.
A value of zero indicates that the context is scheduled with the same priority as other contexts within the same process.
A value of 1 indicates that the context is scheduled ahead of other contexts within the same process.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Header | d3dkmthk.h (include D3dkmthk.h) |