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D3D12DDIARG_RESOURCE_BARRIER_0022 structure (d3d12umddi.h)

The D3D12DDIARG_RESOURCE_BARRIER_0022 structure contains the resource barrier parameters for the PFND3D12DDI_RESOURCEBARRIER_0022.

Syntax

typedef struct D3D12DDIARG_RESOURCE_BARRIER_0022 {
  D3D12DDI_RESOURCE_BARRIER_TYPE  Type;
  D3D12DDI_RESOURCE_BARRIER_FLAGS Flags;
  union {
    D3D12DDI_RESOURCE_TRANSITION_BARRIER_0003 Transition;
    D3D12DDI_RESOURCE_RANGED_BARRIER_0022     Ranged;
    D3D12DDI_RESOURCE_UAV_BARRIER             UAV;
  };
} D3D12DDIARG_RESOURCE_BARRIER_0022;

Members

Type

The type of resource barrier as a D3D12DDI_RESOURCE_BARRIER_TYPE value. This member determines which barrier type to use in the union below.

Flags

A barrier flag as a D3D12DDI_RESOURCE_BARRIER_FLAGS value.

Transition

A D3D12DDI_RESOURCE_TRANSITION_BARRIER_0003 structure that describes the transition of subresources between different usages. This structure's members specify the before and after usages of the subresources.

Ranged

A D3D12DDI_RESOURCE_RANGED_BARRIER_0022 structure that describes a ranged barrier.

UAV

A D3D12DDI_RESOURCE_UAV_BARRIER structure that describes a resource in which all UAV accesses (reads or writes) must complete before any future UAV accesses (read or write) can begin.

Requirements

Requirement Value
Header d3d12umddi.h (include D3d12umddi.h)

See also

PFND3D12DDI_RESOURCEBARRIER_0022