Bewerken

Delen via


D3D12DDI_RESOURCE_TRANSITION_BARRIER_0003 structure (d3d12umddi.h)

Describes a transition barrier between subresources.

Syntax

typedef struct D3D12DDI_RESOURCE_TRANSITION_BARRIER_0003 {
  D3D12DDI_HRESOURCE       hResource;
  UINT                     Subresource;
  D3D12DDI_RESOURCE_STATES StateBefore;
  D3D12DDI_RESOURCE_STATES StateAfter;
} D3D12DDI_RESOURCE_TRANSITION_BARRIER_0003;

Members

hResource

The handle of a resource.

Subresource

A subresource.

StateBefore

The state before a transition.

StateAfter

The state after a transition.

Requirements

Requirement Value
Header d3d12umddi.h (include D3d12umddi.h)