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D3D11_1DDI_VIDEO_PROCESSOR_ALPHA_FILL_MODE enumeration (d3d10umddi.h)

Specifies the alpha fill mode for video processing.

Syntax

typedef enum D3D11_1DDI_VIDEO_PROCESSOR_ALPHA_FILL_MODE {
  D3D11_1DDI_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE,
  D3D11_1DDI_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND,
  D3D11_1DDI_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION,
  D3D11_1DDI_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM
} ;

Constants

 
D3D11_1DDI_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE
Alpha values inside the target rectangle are set to opaque.
D3D11_1DDI_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND
Alpha values inside the target rectangle are set to the alpha value specified in the background color. To set the background color, call the VideoProcessorSetOutputBackgroundColor function.
D3D11_1DDI_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION
Existing alpha values remain unchanged in the output surface.
D3D11_1DDI_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM
Alpha values are taken from an input stream, scaled, and copied to the corresponding destination rectangle for that stream. The input stream is specified in the StreamIndex parameter of the VideoProcessorSetOutputAlphaFillMode function.

If the input stream does not have alpha data, the video processor sets the alpha values in the target rectangle to opaque. If the input stream is disabled or the source rectangle is empty, the alpha values in the target rectangle are not modified.

Requirements

Requirement Value
Minimum supported client Windows 8
Minimum supported server Windows Server 2012
Header d3d10umddi.h (include D3d10umddi.h)

See also

VideoProcessorSetOutputAlphaFillMode

VideoProcessorSetOutputBackgroundColor