PFND3D11DDI_DESTROYUNORDEREDACCESSVIEW callback function (d3d10umddi.h)
Destroys an unordered access view.
Syntax
PFND3D11DDI_DESTROYUNORDEREDACCESSVIEW Pfnd3d11ddiDestroyunorderedaccessview;
void Pfnd3d11ddiDestroyunorderedaccessview(
D3D10DDI_HDEVICE unnamedParam1,
D3D11DDI_HUNORDEREDACCESSVIEW unnamedParam2
)
{...}
Parameters
unnamedParam1
hDevice [in]
A handle to the display device (graphics context).
unnamedParam2
hUnorderedAccessView [in]
A handle to the driver's private data for the unordered access view to destroy. The Microsoft Direct3D runtime frees the memory region that it previously allocated for the unordered access view. Therefore, the driver can no longer access this memory region.
Return value
None
Remarks
The driver can use the pfnSetErrorCb callback function to set an error code.
The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Direct3D runtime determines that the error is critical. Even if the device is removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interferes with the operation of DestroyUnorderedAccessView (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.
- Use either the AbandonCommandList or the CreateCommandList method because each marks the end of a command list.
- Deduce the unbinding of CS UAV bind points by verifying that any one of the following states is set to NULL: blend state, rasterizer state, and depth/stencil state.
Requirements
Requirement | Value |
---|---|
Minimum supported client | DestroyUnorderedAccessView is supported beginning with the Windows 7 operating system. |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |