PFND3D11DDI_ABANDONCOMMANDLIST callback function (d3d10umddi.h)
The AbandonCommandList function abandons the command list.
Syntax
PFND3D11DDI_ABANDONCOMMANDLIST Pfnd3d11ddiAbandoncommandlist;
void Pfnd3d11ddiAbandoncommandlist(
D3D10DDI_HDEVICE unnamedParam1
)
{...}
Parameters
unnamedParam1
hDevice [in]
A handle to the display device (graphics context).
Return value
None
Remarks
The driver can use the pfnSetErrorCb callback function to set a critical error code.
After a deferred context is abandoned, the Direct3D runtime calls AbandonCommandList to abandon the command list that is associated with the deferred context. AbandonCommandList can apply state into whatever the driver prefers.
The driver is only required to implement AbandonCommandList if the driver supports the D3D11DDICAPS_COMMANDLISTS_BUILD_2 capability that can be returned in the D3D11DDI_THREADING_CAPS structure from a call to the GetCaps(D3D10_2) function.
Requirements
Requirement | Value |
---|---|
Minimum supported client | AbandonCommandList is supported beginning with the Windows 7 operating system. |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |