PFND3D11DDI_CREATEDEPTHSTENCILVIEW callback function (d3d10umddi.h)
The CreateDepthStencilView(D3D11) function creates a depth-stencil view.
Syntax
PFND3D11DDI_CREATEDEPTHSTENCILVIEW Pfnd3d11ddiCreatedepthstencilview;
void Pfnd3d11ddiCreatedepthstencilview(
D3D10DDI_HDEVICE unnamedParam1,
const D3D11DDIARG_CREATEDEPTHSTENCILVIEW *unnamedParam2,
D3D10DDI_HDEPTHSTENCILVIEW unnamedParam3,
D3D10DDI_HRTDEPTHSTENCILVIEW unnamedParam4
)
{...}
Parameters
unnamedParam1
hDevice [in]
A handle to the display device (graphics context).
unnamedParam2
pCreateDepthStencilView [in]
A pointer to a D3D11DDIARG_CREATEDEPTHSTENCILVIEW structure that describes the parameters that the user-mode display driver uses to create a depth-stencil view.
unnamedParam3
hDepthStencilView [in]
A handle to the driver's private data for the depth stencil view.
unnamedParam4
hRTDepthStencilView [in]
A handle to the shader resource view that the driver should use when it calls back into the Direct3D runtime.
Return value
None
Remarks
The driver can use the pfnSetErrorCb callback function to set an error code.
The driver might run out of memory. Therefore, the driver can pass E_OUTOFMEMORY or D3DDDIERR_DEVICEREMOVED in a call to the pfnSetErrorCb function. The Direct3D runtime determines that any other errors are critical. If the driver passes any errors, which includes D3DDDIERR_DEVICEREMOVED, the Direct3D runtime determines that the handle is invalid; therefore, the runtime does not call the DestroyDepthStencilView function to destroy the handle that the hDepthStencilView parameter specifies.
Requirements
Requirement | Value |
---|---|
Minimum supported client | CreateDepthStencilView(D3D11) is supported beginning with the Windows 7 operating system. |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |
See also
CalcPrivateDepthStencilViewSize(D3D11)