D3D11DDIARG_CREATEDEPTHSTENCILVIEW structure (d3d10umddi.h)
The D3D11DDIARG_CREATEDEPTHSTENCILVIEW structure describes the depth-stencil view to create.
Syntax
typedef struct D3D11DDIARG_CREATEDEPTHSTENCILVIEW {
[in] D3D10DDI_HRESOURCE hDrvResource;
[in] DXGI_FORMAT Format;
[in] D3D10DDIRESOURCE_TYPE ResourceDimension;
[in] UINT Flags;
union {
[in] D3D10DDIARG_TEX1D_DEPTHSTENCILVIEW Tex1D;
[in] D3D10DDIARG_TEX2D_DEPTHSTENCILVIEW Tex2D;
[in] D3D10DDIARG_TEXCUBE_DEPTHSTENCILVIEW TexCube;
};
} D3D11DDIARG_CREATEDEPTHSTENCILVIEW;
Members
[in] hDrvResource
A handle to the base depth stencil resource.
[in] Format
A DXGI_FORMAT-typed value that indicates the pixel format of the depth-stencil view.
[in] ResourceDimension
A D3D10DDIRESOURCE_TYPE-typed value that indicates the resource type and dimensionality of the base resource.
[in] Flags
A valid bitwise OR of D3D11_DDI_CREATEDEPTHSTENCILVIEW_FLAG-typed values that indicates the type of depth-stencil view to create.
[in] Tex1D
If the value in the ResourceDimension member is set to D3D10DDIRESOURCE_TEXTURE1D, a member in the union that is contained in D3D10DDIARG_CREATEDEPTHSTENCILVIEW that can hold a D3D10DDIARG_TEX1D_DEPTHSTENCILVIEW structure for a one-dimensional texture.
[in] Tex2D
If the value in the ResourceDimension member is set to D3D10DDIRESOURCE_TEXTURE2D, a member in the union that is contained in D3D10DDIARG_CREATEDEPTHSTENCILVIEW that can hold a D3D10DDIARG_TEX2D_DEPTHSTENCILVIEW structure for a two-dimensional texture.
[in] TexCube
If the value in the ResourceDimension member is set to D3D10DDIRESOURCE_TEXTURECUBE, a member in the union that is contained in D3D10DDIARG_CREATEDEPTHSTENCILVIEW that can hold a D3D10DDIARG_TEXCUBE_DEPTHSTENCILVIEW structure for a cube texture.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 |
Header | d3d10umddi.h (include D3d10umddi.h) |
See also
CalcPrivateDepthStencilViewSize(D3D11)
D3D10DDIARG_TEX1D_DEPTHSTENCILVIEW
D3D10DDIARG_TEX2D_DEPTHSTENCILVIEW